let activity_any_base = activity.clone().into_any_base()?;
let mut res: Option<HttpResponse> = None;
let to_and_cc = get_activity_to_and_cc(&activity)?;
- // If to_and_cc contains a local community, pass to receive_community_message()
// Handle community first, so in case the sender is banned by the community, it will error out.
// If we handled the user receive first, the activity would be inserted to the database before the
// community could check for bans.
+ // Note that an activity can be addressed to a community and to a user (or multiple users) at the
+ // same time. In this case we still only handle it once, to avoid duplicate websocket
+ // notifications.
let community = extract_local_community_from_destinations(&to_and_cc, context.pool()).await?;
if let Some(community) = community {
let community_activity = CommunityAcceptedActivities::from_any_base(activity_any_base.clone())?
)
.await?,
);
- }
-
- // If to_and_cc contains a local user, pass to receive_user_message()
- if is_addressed_to_local_user(&to_and_cc, context.pool()).await? {
+ } else if is_addressed_to_local_user(&to_and_cc, context.pool()).await? {
let user_activity = UserAcceptedActivities::from_any_base(activity_any_base.clone())?
.context(location_info!())?;
// `to_user` is only used for follow activities (which we dont receive here), so no need to pass
request_counter,
)
.await?;
- }
-
- // If to_and_cc contains followers collection of a community, pass to receive_user_message()
- if is_addressed_to_community_followers(&to_and_cc, context.pool())
+ } else if is_addressed_to_community_followers(&to_and_cc, context.pool())
.await?
.is_some()
{