Consequently, Corbett says that it may improve you as a gamer to try the controller setup you are currently not using. “Non-inverters should give inversion a try – and inverters should give non-inversion another shot,” she says. “You might even want to force yourself to stick with it for a few hours. People have learned one way. That doesn’t mean they won’t learn another way even better.



Same, for me it’s about perspective and what I’m controlling. In an FPS, I’m controlling the view window and I want it to directly follow my intention: non-inverted.
In a 3rd person game like Dark Souls, I’m controlling an external camera. It’s the angle I’m viewing my character from and not necessarily the frame of the scene I am considering: inverted.
Flying games? Inverted. Rail shooter like Panzer Dragoon, I’m controlling the absolute position of a targeting reticle: non-inverted.
Those are just by preferences and how I perceive things, some people may take the opposite stand than me. But even those aren’t strict rules, if a specific game doesn’t feel right I’ll try mixing it up to see if something works better for whatever reason.