The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 month agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square460linkfedilinkarrow-up1918arrow-down10
arrow-up1918arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 month agomessage-square460linkfedilink
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkEnglisharrow-up5·1 month agoIt’s literally all artificial.
minus-squarejjjalljs@ttrpg.networklinkfedilinkEnglisharrow-up4·1 month agoWhat did you mean by The problem is with artificially enforced barriers Then?
It’s literally all artificial.
What did you mean by
Then?
Wrong