• Honytawk@lemmy.zip
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    1 month ago

    Adding a difficulty slider is easy, doesn’t take much time, doesn’t change much about the experience, and allows more people to enjoy your media.

    So leaving it out is lazy game development.

    Niche audiences is fine, gatekeeping isn’t.

    • Warl0k3@lemmy.world
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      1 month ago

      Adding a difficulty slider is easy

      [CITATION NEEDED]
      It seems pretty clear you don’t have any idea what you’re talking about from a game development standpoint. Difficulty is the entire driving mechanism behind gameplay and you can’t just add multiple versions of that trivially. Even Bethesda’s classic “bump up the health” stuff isn’t a trivial thing to implement. Just come on with this.

    • iegod@lemmy.zip
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      1 month ago

      This way undermines the effort required for developers, and will drastically vary from game to game.

    • hraegsvelmir@ani.social
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      1 month ago

      It would also seem like bad business to leave it out of your niche game, unless the niche is specifically about the difficulty level. Why would you want to eliminate whole chunks of your already limited number of potential customers by only offering a very challenging difficulty?

    • Melonpoly@lemmy.world
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      1 month ago

      I see you have no idea what you’re talking about. Do you think it’s a simple as reducing a health bar? Because games that do difficulty scaling like that are not fun at all and I would consider that lazy.

      How can you be niche without a “gatekeeping” to some degree? Again, not every game or piece of media need to cater to everybody.