• AppleTea@lemmy.zip
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      15 days ago

      I like this button layout. If one of the face buttons is gonna be used more than all the others, why shouldn’t it be bigger?

      • its_kim_love@lemmy.blahaj.zone
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        15 days ago

        It also has the advantage that nearly every button is a completely different size or shape. Making it easier to use if you have trouble knowing where your fingers are without looking.

    • pishadoot@sh.itjust.works
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      14 days ago

      Man, when this shit hit the streets I thought there was no way this controller wouldn’t suck, but turned out to be a great layout.

      • UnderpantsWeevil@lemmy.world
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        14 days ago

        In my experience, you almost never used the D-pad and C-stick.

        That made it functionally in line with PS, and not terribly difficult to adapt into.

        I do think the central A with surrounding B, X, and Y buttons was worse than the balanced design of PS/XBox. Just not enough to lose sleep over

        • pishadoot@sh.itjust.works
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          13 days ago

          It fit my hands really well. C stick was entirely game dependent, some used it heavily and others ignored it - sort of similar to D pad, but that’s been pretty common since games started supporting 3D environments - D pad was only the primary movement control in a 2D game or menus, and occasionally used for ancillary stuff. That is the same to this day so it’s kind of a moot point with this controller specifically.

          Personally I loved the asymmetric letter button controls. Was goofy looking but way less awkward thumb movements to reach stuff.