It honestly baffles me how people can say this with a straight face. Iphone’s UX is abysmal.
You open something, and to go back from it you… Look around the screen for clues! Sometimes, you have to swipe down. Sometimes swipe left. Sometimes tap the background. Sometimes tap the top-left corner. Other times, the top-left corner. Unless it’s not just the top-left, it’s the “toppest-leftest”, a small little indicator on the very edge of the screen.
Whereas on Android you go back by tapping the “back” button, or swiping left/right from the edge of the screen (making the gesture ambidextrous). The only exception to this rule is when you’re using an app that was lazily ported from iOS…
Using one of the imacs circa 2000 (the ones with the colourful transparent plastic cases that housed both monitor and comupter) was easily the worst experience I’ve ever had on a computer. One of the worst things was the mouse. Macs always had shitty mice around then, these ugly one button things. Well, with the imac they managed to make it even worse by trying to address just the “ugly” part. And sure, it looked better, but you had to look at it every single time you took your hand off it because it was perfectly round, so you couldn’t tell the orientation just from feel.
And personally, I just hate the “simplicity over everything” approach to UX. It’s like training wheels on a bike. Sure, it’s harder to fall (though these imacs were unstable af and did fall often), but they also prevent you from taking tight turns. “Good for newbies” is not “good in general”.
It honestly baffles me how people can say this with a straight face. Iphone’s UX is abysmal.
You open something, and to go back from it you… Look around the screen for clues! Sometimes, you have to swipe down. Sometimes swipe left. Sometimes tap the background. Sometimes tap the top-left corner. Other times, the top-left corner. Unless it’s not just the top-left, it’s the “toppest-leftest”, a small little indicator on the very edge of the screen.
Whereas on Android you go back by tapping the “back” button, or swiping left/right from the edge of the screen (making the gesture ambidextrous). The only exception to this rule is when you’re using an app that was lazily ported from iOS…
He’s talking about before the iPhone
Using one of the imacs circa 2000 (the ones with the colourful transparent plastic cases that housed both monitor and comupter) was easily the worst experience I’ve ever had on a computer. One of the worst things was the mouse. Macs always had shitty mice around then, these ugly one button things. Well, with the imac they managed to make it even worse by trying to address just the “ugly” part. And sure, it looked better, but you had to look at it every single time you took your hand off it because it was perfectly round, so you couldn’t tell the orientation just from feel.
And personally, I just hate the “simplicity over everything” approach to UX. It’s like training wheels on a bike. Sure, it’s harder to fall (though these imacs were unstable af and did fall often), but they also prevent you from taking tight turns. “Good for newbies” is not “good in general”.