• lemming741@lemmy.world
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    12 hours ago

    It allows more resolution by cutting the fps. Fake frames are inserted into the gaps to get the fps back.

      • dual_sport_dork 🐧🗡️@lemmy.world
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        3 hours ago

        What you’re thinking of is “DLSS Super Resolution.” The other commenters are right, nVidia insists on calling all of their various upscaling schemes “DLSS” regardless of whether they’re image resolution interpolation or frame interpolation. Apparently just to be annoying.

        There is a marginally handy chart on their website:

        All of it is annoying and terrible regardless of what it’s called, though.

      • NekuSoul@lemmy.nekusoul.de
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        8 hours ago

        It’s both. Nvidia just started calling everything DLSS, no matter how accurately it matches the actual term.

        Image upscaling? DLSS. Frame generation? DLSS. Ray reconstruction? DLSS. Image downscaling? Surprisingly, also DLSS.

        • AdrianTheFrog@lemmy.world
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          3 hours ago

          Frame generation is the only real odd-one-out here, the rest are using basically the same technique under the hood. I guess we don’t really know exactly what ray reconstruction is doing since they’ve never released a paper or anything, but I think it combines DLSS upscaling with denoising basically, in the same pass.

    • Yggstyle@lemmy.world
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      7 hours ago

      Its simply “visual noise” that tricks the viewer into thinking they are getting more of something than they are. Its a cheap inconsistent filler. Its nvidia not admitting they hit a technical wall and needing a way to force new inferior products onto the market to satisfy sales.