- cross-posted to:
- pcgaming@lemmy.ca
- gaming@lemmy.zip
- cross-posted to:
- pcgaming@lemmy.ca
- gaming@lemmy.zip
At long last, linux with microtransactions
That’s pretty cool. Square Enix is one of the better AAA-publishers when it comes to Linux support, they had native ports for Deus Ex, Tomb Raider, Hitman and a bunch more.
I’m not sure about the others, but I’m pretty sure Hitman isn’t linux native.
As far as I can find on protondb, neither are Deus Ex or Tomb Raider.
I’ve never had any issues running those games through Proton though, so that’s great.
Although this game has a Linux-native build available, Steam does not list it as having Linux support. This can happen if a game has an unofficial, unfinished, or unsupported build. You may need to force Steam to enable Proton for the game in order to run properly.
https://www.protondb.com/app/203160
Square where early adopters of Linux back when Steam Machines V1 came out commissioning ports for a bunch of their Eidos (western) IPs. And then they stopped support for those ports when Proton came around
According to Wikipedia, Deus Ex MD, Hitman, Life is Strange 1&2, and the new Tomb Raider trilogy all have native Linux ports.
That’s because the IP rights for those games were sold.
They make you have an internet connection for the pc port of the original ff7…
I’m not really into PC gaming, but the more gaming possibilities you have on Linux, the better it’ll be👍
Very nice! Kill those windows handhelds 🥳
I was all set to re purchase the original ff7 on steam to play it again on my steam deck. Then I seen that the assholes require an internet connection to run it. My playstation sure as hell didn’t have an internet connection. Yo ho ho ho
finally, a Linux distro to kill god.
Additionally, the first Alpha version of PlaytronOS has now been released for those of you who wish to test and give feedback. So far they note it has been tested across the AYANEO 2, ASUS ROG Ally, GPD Win 4 (2023), Lenovo Legion Go, Valve Steam Deck LCD and Valve Steam Deck OLED.
Quite a nice list of tested handhelds.
The title made me think that they would start releasing games for linux :(
Playtron is all in on Crypto nonsense, so of course SquareEnix is coming along for the ride. I wouldn’t get too excited, like most “Web3” things, I expect that this too will flounder and die.
One can only hope.
hah it just gets worse with every word
The main benefit of web3 “games” is that a dev can make millions from something with PS2 graphics, recycled assets and zero innovation
i’ll do my own css framework!
not because it makes sense, but because of godcomplex.
/s
So…it’s Bazzite?
It’s bazzite with a custom UI instead of Steam Big Picture and no desktop mode. Their big claim seems to be that they say that they have solved anti cheat on Linux: the system generates a checksum of the kernel space, the anti cheat then compares this checksum with the one on file. No custom kernel module needed on the part of the anti cheat dev. At least in theory.
I’m interested in them finding a way to get AC working, but I really dislike this method of doing so. There are a ton of kernel variations, so this would really only work on specific distros and devices. This becoming standard would likely mean being unable to use optimized kernels, different schedulers, and other kernel modules like the ZFS drivers.
I’m having a hard time understanding how this would work. udev will load kernel modules depending on your hardware, and these modules run in kernel space. Is there an assumption that a kernel module can’t cheat? Or do they have a checksum for each possible kernel module that can be loaded?
Also, how do they read the kernel space code? Userspace can’t do this afaik. Do they load a custom kernel module to do this? Who says it can’t just be replaced with a module that returns the “right” checksum?
Here is the quote I paraphrased in my comment (I’m sure I got something wrong):
The immutable file system from Fedora Silverblue will be very helpful in implementing our anti cheat system but it is not our anti cheat system. We are planning to generate signatures for each version of our OS (easy with Silverblue) as well as all the DLLs we install dynamically. Basically using our SDK, a game developer will be able to obtain a signature of the current config on the device then call our backend to verify that this is a genuine Playtron version.
Ah, so they don’t actually say that they read kernel space. They check the version of all installed packages and checksum the installed DLLs/SOs.
If the user still has root privileges, this may still not prevent sideloading of kernel modules. Even if it would detect a kernel module that has been sideloaded, I believe it’s possible to write a kernel module that will still be resident after you unload it. This kernel module can then basically do anything without the knowledge of userspace. It could for example easily replace any code running in userspace, and their anticheat would miss that as it doesn’t actually check what code is currently running. Most simply, code could be injected that skips the anticheat.
Of course, in their model, if a user isn’t given root privileges it seems much harder to do anything, then probably the first thing you’d want to look for is a privilege escalation attack to obtain root privileges. This might not be that hard if they for example run Xorg as it isn’t known to be the most secure - there’s a reason there’s a strong recommendation to not run any graphical UI on servers.
Another way if you don’t have root is to simply run the code on a system that does but that does have such a kernel module - or perhaps modify the binary itself to skip the anticheat. I don’t see anything preventing that in their scheme.
Anti-cheat doesn’t actually need to eliminate cheating, it just needs to make the masses think it works by slightly raising the bar for entry into cheating. Cheating is still rampant, players just feel better about it and complain about smurfs more because they dont think its possible to get around kernal level anti-cheats.
Honestly I’d be much happier if the industry moved away form terrible anti-cheat software in general.
I wish more people understood this: Riot’s anti-cheat isn’t perfect and you can find how to cheat online fairly easily actually, but you have to jump over so many hoops and spend a fair amount of cash to do it (depending on method) that it’s basically an exercise for motivated hackers that want to prove a point, not your script kiddie that wants easy wins.
Exactly. The average Joe sees he can’t just download hacks and suddenly be good, assumes the anti-cheat works, and then when they still get owned complains about something else instead of cheaters and is happily giving shady game publishers the highest level access to their computer like its nothing.
Desktop mode is coming, its just not implemented yet
I was discussing this a few months back; an immutable fs is way more secure for gaming compared to Windows.
Aeon
Cool can they give up on blockchain games now?
Hahahaha NO
Finally! Some competition with Steam OS! Hopefully only good things will come out of this!
Introducing distro-specific Epic exclusives.
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