We could make great games, or we could spend our time crowbarring AI into places where it isn’t needed and no one wants it.
I was just complaining about this in a thread about the new Nvidia GPU line.
We’re gonna get 30 real FPS with 240 from frame gen… so is the future of FPS games or anything that demands split second timing just… being completely unable to tell the difference between network lag, or your own GPU hallucinating that a guy you just shot at wasn’t actually there?
… Well apparently the answer to that is not only yes, but also, all players will have built in aimbots and automacro scripts, I mean uh, predictive input.
We are literally just going backward toward advanced aim assist.
Used to be a crutch for the difficulty of fine controls on a controller, now its a crutch for we have no idea how to actually develop a game that runs at 4k60, and can be played with affordable hardware.
I look forward to Call Of Duty 28 being marketed as an idle autobattler, presuming you pay for the ultra elite premium tier battlepass that grants you the ability to unlock ultra elite premium predictive input.
Somewhere at Sony:
Let’s patent rollback, but with AI.
Sony: Ban them for aim-bot use!
Also Sony: Try our new patented AIm-bot!
Aimbots did not make them money. Now they can charge for it! Win-win for Sony and their shareholders. Remember, the most important thing is that the line goes up!
Anyway, I’m hungry. When do we eat?
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Same basic idea as the “negative latency” that people made fun of Stadia for.
So the plan is to reduce input lag by…
checks notes
…using a tool that’s notorious for being extremely computationally expensive. Surely that will improve performance.
That’s thinking outside the box but ultimately counterproductive for the average player. I’m a hot mess and in the heat of action, I’ll press the wrong button for the action I want. If my controller was trained on that data, there’s a good chance that at some point it will fuck me when I was going to hit the right button.
It should be productive for the average player because it’s trained on many players which on average are average, and so is the training data ;)
Ah, so basically it’ll take the actual “play” out of gameplay. Ah, the future.
It’s like watching a video of someone playing, but now you get to control some of it. The future of gaming will be great! /s
So then I’m simultaneously not playing and sabotaging the data? How fun.
Rejoice children for you can now actually be correct when you cry out “the game won’t let me win!” Because it hit X when you were going to hit O lol
I usually hate this patent fuckery, but maybe this is a good thing. Using ai like this is stupid so patenting this would limit companies doing it.
I should start patenting evil ideas so companies can’t implement them
I have also played with the thought, though it might just give them ideas as patents don’t last forever and probably don’t even protect non-corporations that well if some big company decides it wants what you have.
I bet the fighting game community LOVES this idea. No, wait. Wrong word. Loathes. That’s it.
So now they want AI to play games for us. Come on let’s get it going stuff we don’t want to do.
We’ve gone as a society from playing board games with friends to playing video games with friends to watching people we don’t know play video games to watching video games play themselves.
They just really don’t want people in the equation do they?
Offline single player, amd occasional local co-op is all I need.
People’s obsession with online play drives all this.
Rollback latency