• @RightHandOfIkaros@lemmy.world
    link
    fedilink
    English
    332 months ago

    Turns out when you stop selling something and close the stores people could buy them in, they dont sell as much.

    Manufactured decrease in demand.

    • @RvTV95XBeo@sh.itjust.works
      link
      fedilink
      English
      192 months ago

      Don’t forget the rise of the 60+ GB “Day 0 Patch”. You buy any physical game and you have to download the whole thing anyways when you get home.

      • @callouscomic@lemm.ee
        link
        fedilink
        English
        22 months ago

        This is mainly why I quit. And it especially used to piss me off cause it’ll still demand you put in the disc to play even though the whole fucking thing installed and downloaded patches larger than the game. Might as well be all digital with oversize hard drives and be lazy with swapping games. I know still having to put a disc in for a fully installed game is a long time PC thing, but it really frustrated me.

        I also went more Steam and cheaper sale games or key sites. Saw a game for like $3 on Steam and $30 on PSN too many times.

        Aside from a few PS4/PS5 games I love or are rare, I’m only really physically keeping older stuff and have actually been playing a lot of older stuff.

        • @ColeSloth@discuss.tchncs.de
          link
          fedilink
          English
          22 months ago

          Should been made illegal to ship massively flawed games that needed 0 day patches, but our system is corrupt and businesses are allowed to run the world.

    • @tiramichu@lemm.ee
      link
      fedilink
      English
      82 months ago

      Exactly according to plan.

      When someone buys a used physical game, publishers don’t get any of that money, and the publishers want that money.

      Digital-only is how they get it.

  • @twinnie@feddit.uk
    link
    fedilink
    English
    312 months ago

    Everyone’s in here acting like this is happening because they’re getting rid of shops. The shops wouldn’t be going anywhere if people were using them.

    People use digital media because it’s so much more convenient. I’ve moved house three times in the past four years and it was so much easier just having to move my console rather than lug a bunch of games with it. Plus I can buy them while I’m sitting on my arse and I don’t have to go to a shop or wait until the next day for a delivery.

    People are using digital media because it’s convenient, not because the shops are closing.

    • Sheridan
      link
      fedilink
      English
      72 months ago

      I still buy physical copies for most PS4/5 and Switch titles because I’m worried about the possibility of losing access to digital copies in the future. I can also resell them, or loan them to friends. But I understand why most people have gone completely digital. I’m running out of shelf space.

      • Omega
        link
        fedilink
        English
        22 months ago

        I love both formats. But I’m a collector. Any big games or anything I’m buying at full price, I’m buying it physical. Baulder’s Gate 3 kinda left my radar early because it was digital only (at release).

        I also like the ability to loan out those types of games.

      • @taladar@sh.itjust.works
        link
        fedilink
        English
        22 months ago

        No, that is generally what we refer to as hardware. Arguably the whole point of the term software is to refer to the bits that aren’t physical in the overall system.

  • @banana_lama@lemm.ee
    link
    fedilink
    English
    102 months ago

    This is partially cause there’s less physical media and if you don’t buy it immediately on release it’ll probably cost more

  • y0kai
    link
    fedilink
    English
    92 months ago

    Lmao what is “physical software”?

  • @Viri4thus@feddit.org
    link
    fedilink
    English
    92 months ago

    By design. Cut all the middle men (including thousands of jobs in logistics, distribution and sales) and absorb all of that trickled down wealth upwards in the form of bonuses to the gents who annihilated an entire industry, not by lack of demand, but because the incentive structure is completely opposite to the interests of society at large.

    • @Katana314@lemmy.world
      link
      fedilink
      English
      52 months ago

      Indie developers couldn’t afford those systems to begin with, so there was nothing to cut. Then, some of their games got popular, and only a free of them still make boxed sets.

      Don’t forget AAA is turning to so many F2P experiences.

  • @taladar@sh.itjust.works
    link
    fedilink
    English
    22 months ago

    I am honestly surprised about this. I sort of assumed that whole sector had been at zero for at least a decade.