• Coelacanth
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        471 month ago

        No, that’s human nature. Turns out stealth archer is just the optimal way of approaching combat for maximum efficiency in any game that lets you do it.

        • @JustAnotherKay@lemmy.world
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          501 month ago

          Yeah it’s quite hard to beat instantly killing the enemy without ever giving them the chance to retaliate in any meaningful way lol

          • @LaserTurboShark69@sh.itjust.works
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            191 month ago

            Stealth archer also synergizes with the highest amount of skills in the game. It’s the funnest because it makes use of way more systems than being a mage or warrior

      • @CluckN@lemmy.world
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        181 month ago

        Early game destruction magic is such a letdown. During my first playthrough I put points into duel wielding fire magic. Enemies would ignore the spire of flame being blown at them and bonk me on the head once for an instant kill.

        • @_stranger_@lemmy.world
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          51 month ago

          It makes a little bit of sense. Some dude just spent four hours killing rats in a sewer and suddenly he finds he can throw fire from his hands, he’s probably not going to be that good at it.

          • @DragonTypeWyvern@midwest.social
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            1 month ago

            I feel like when you’re spewing fire from your hands the CC should be a level 1 benefit and not a late/mid? game unlock if the damage isn’t impressive either.

      • @shani66@ani.social
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        151 month ago

        Magic sucked. Simple as. Destruction magic was weak, expensive to cast, and didn’t scale well. Other forms of magic also didn’t scale well or were otherwise very situational.

        • @ArcaneSlime@lemmy.dbzer0.com
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          71 month ago

          That’s what Morrowind is for.

          “Wanna be ostensibly a god? Ok! Here, you can levitate and endlessly smoke n’wahs from the heavens. We’ll call you Nerevar.”

            • @ArcaneSlime@lemmy.dbzer0.com
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              230 days ago

              True, they’d have been so much better. Though the enchanting hack in Oblivion led to some fun. I don’t remember exactly how we used to do it, but you could glitch and artificially inflate your enchant skill and make a bow and set of arrows (that you could dupe glitch later to get more) with like 50,000 combined frost damage, and when you got a hit it would launch the target clear into the sky lol.

              Truth be told I didn’t care for Skyrim.

              • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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                30 days ago

                In Morrowind you could basically make any combo of spells with as strong of a power based on the use type you wanted, as long as you could afford the gold cost (and the mana to actually use it). Oblivion made it super bare bones basic and not nearly as powerful.

          • @ShaggySnacks@lemmy.myserv.one
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            730 days ago

            Bethesda had a really nice game design in Morrowind. When walking out of Seyda Neen and you see Tarhiel fall out of the sky. When you loot the corpse you find the scrolls of 1000 Acrobatics.

            Bethesda is telling the player “Break this game when creating spells”.

        • Ben Hur Horse Race
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          21 month ago

          ice storm was pretty devastating, but yeah, a good chop with an axe normally trumped it

        • @KombatWombat@lemmy.world
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          229 days ago

          Conjuration gave you access to a daedric bow with effectively unlimited daedric arrows whenever you wanted. Pretty significant when stealth archery is the natural meta in the game. Plus you can summon things to give you free damage and take aggro. That’s useful for any build.

      • @PM_Your_Nudes_Please@lemmy.world
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        429 days ago

        Magic damage doesn’t scale based on your magic stat. The only thing that changes is that the spell uses less mana to cast. So the only difference between a level 1 mage and a level 100 mage is that the end game mage can cast the same spells more. But by the end of the game, those spells are only doing small amounts of damage because their damage hasn’t increased as enemies have gotten stronger.

        • @Saledovil@sh.itjust.works
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          329 days ago

          There were a number of mods that fixed that, which I would like to note is not a defense of the game. The one I used was Ordinator, which is a perk overhaul. For the magic skills, it makes it so that the first perk of the tree makes spells scale, up to twice as much damage once you max the skill out. The magic perk trees in that mod also provided a bunch of other nifty abilities. For example Illusion had a perk that added I think 1d20 power to spells such as ‘fear’, allowing you to try your luck in casting them at targets that are normally out of range.

    • Ephera
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      1030 days ago

      Yeah, honestly even if this guy was the greatest balancing guru in the world, why did they start two weeks before launch to try to get this right? Did they not do proper playtesting before then?