I read about this game months ago, when it was released I was very glad to see that it was on PS Plus from Day 1. Since I am already subscribed to PS Plus, I have downloaded it and playing it right now. I really like the game up until now.
I will probably try the studio’s other games like The Messenger when I’m done!
I finished it. I’ll start with the good.
Visually it’s gorgeous. Super polished. Combat is good. Nothing ground breaking. A lot of love went into this game. Controls are tight… Music is great the first 15 hours. Memorable tunes. And there are versions of them. Like a day version, night version.
The bad The story is absolutely pointless. The first 5 hours serve no purpose to the game. It really gets going around hour 20, but by then they’re wrapping it up. The last 2 hours are essentially a boss rush. Just one boss after the other. Getting the true ending is a grind and not worth it at all. Combat is OK. Nothing ground breaking. The best skills show up around hour 20. Forgettable dialogs and zero character development.
I backed this on Kickstarter. Never again. I’d give it a 7. Only because it really is visually amazing and polished. They get a 10 there. Its the only thing that balances the average.
Yeahh, that’s what I was worried about.
It annoys me because I’m writing my own story, agonizing over excess word count and trimming every scene I can, but I still feel like they’re all additive and value - even if not to the core plot, to some very valuable theme.
Then I play a JRPG and there’s just a random scene where two characters go play hide and go seek for pure padding.
The medium matters. And context does too. This is a videogame. I have to play through your content. You are writing what I assume is a book or comic.
I’m Sos case, those first 5 hours are useless. Does it help to know where the main protagonists came from? Sure. It adds to the story. But if I have to play through that and none of that ends up being relevant to the story, then it was filler content.
I saw a comment where they compared this game to chrono trigger, saying how in 5 hours toy had traveled back and forth through time twice, rescued a princess, got in a trial for kidnapping and added 5 characters to your party.
Yeah, agreed 100%. I just find odd that this game was praised this much considering the obvious issues. Guess even when indie games are concerned, presentation is king.
It has a great flow and story but ends up getting unfinished and thin towards the end. Also locking the real and only somewhat better ending behind a bunch of fetch quests and all 60 conchs sucks.
Yeah I absolutely loved sea of stars. I thought it was great the whole way through. Fun characters, and solid combat.
Loved it. 10/10
I feel like the true ending cheapened a specific plot point but I was happy it happened anyway.
The messenger
is actually a prequel totakes place before Sea of Stars. Sea of Stars is a really great RPG but it bugged me that some of the answers to the questions I had could be found in the prequelI saw it the other day and it looked pretty interesting. RPG, turn based combat, multiple characters ticks a bunch of boxes for what me and my gf usually play but then I saw it doesn’t have coop/multiplayer. But it might come out soon so I will definitely get it when that happens. The game seems pretty cool and highly rated.
I might be a bit unusual, but I feel like the main thing I’m looking for in a JRPG isn’t just good characters, but good storyline that gives each of those characters real moments to shine. Something in the vein of Cloud Strife
spoiler
revealing he built up a fake persona based on his idol
, or FFXIV
spoiler
having your team resolve a generations-long war against dragons
. I have heard that Sea of Stars has one really impactful/good character in your party, but not heard much in the way of super-heavy story beats; and it’s seemed the same way for a lot of JRPGs that have come from the indie sphere.
Opinion: I think all of the characters have very interesting, often emotionally moving arcs, but I can certainly understand why most players are focused on one character in particular.
That said, it’s a game that demands 100% to get a really satisfying conclusion though. That wouldn’t be a problem, but 100%includes collecting all 60 of the arbitrarily hidden shiny things across the game, which is quite obnoxious.