• @AWittyUsername@lemmy.world
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    1221 year ago

    We chose this because each time a game is downloaded, the Unity Runtime is also installed," the company explained in adding the fee.

    Ok and??

      • @derpgon@programming.dev
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        31 year ago

        Every copy has to be hand made by routing bits around the copper highway ar ludicrous speeds, and rearrange them manually to form what is called “a game”.

    • sebinspace
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      181 year ago

      Like… wow, that’s what the engine is! Fucken doinks.

    • @2ncs@lemmy.world
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      101 year ago

      So if Microsoft published a Unity developed game on Windows, Microsoft could easily charge a $0.20 free to the unity team for installing the Unity Runtime on their OS.

      Not being completely serious there. Honestly thought, did the CEO not realize if they start doing this, what’s to stop another company from doing that to them. Things like mp3, where developers need to pay a license for, could then be charged in a similar fashion for each install.