stopthatgirl7 to Technology@lemmy.world • 9 months agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square276fedilinkarrow-up1749arrow-down10file-textcross-posted to: games@sh.itjust.worksgames@lemmy.world
arrow-up1749arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7 to Technology@lemmy.world • 9 months agomessage-square276fedilinkfile-textcross-posted to: games@sh.itjust.worksgames@lemmy.world
minus-square@fiah@discuss.tchncs.delinkfedilinkEnglish9•9 months agoI put a counterweight on the backstrap of mine, now it feels much less lopsided on my head
minus-square@jballs@sh.itjust.workslinkfedilinkEnglish3•9 months agoYeah getting a new headset for the Oculus with a battery in the back is a comfort game changer. It’s not the weight of the headset that’s a problem, it’s that it’s all front loaded.
minus-squarenetburnrlinkfedilinkEnglish2•9 months agoI have this counterweight style on my fpv drone, it is nicer… but that headset is also much lighter overall
I put a counterweight on the backstrap of mine, now it feels much less lopsided on my head
Yeah getting a new headset for the Oculus with a battery in the back is a comfort game changer. It’s not the weight of the headset that’s a problem, it’s that it’s all front loaded.
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I have this counterweight style on my fpv drone, it is nicer… but that headset is also much lighter overall