An upcoming update for RimWorld changes its engine from Unity to the devs' in-house Waylith Engine, speeding the game up without breaking community mods.
I developed a mod until a year or so ago. Updates just come out too fast for it to be worth my time. If I want to fix one bug I have to apply it to 5 different game versions
I developed a mod until a year or so ago. Updates just come out too fast for it to be worth my time. If I want to fix one bug I have to apply it to 5 different game versions