The 3dfx Voodoo wasn’t the first 3D card, or the most complete. It was the first that made games feel smooth. Four years later, Nvidia bought what was left of the company. What went wrong? #Voodoo #Gaming

    • HouseWolf@pawb.social
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      3 days ago

      We really did just give up designing box art one day didn’t we? Now you’re lucky if they even give you a render of the card inside, normally it’s just a black box with a flat logo.

    • Catpain Typo@lemmy.world
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      3 days ago

      I had one. I really remember the click as you booted a 3D game as the S3 graphics card switched off and display switched over to the Voodoo1. It has a cable bridging the display connection on the back. The Voodoo2 could do 2D graphics as well which killed quite a lot of cards like the S3.

    • Björn@swg-empire.de
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      3 days ago

      I’m still slightly mad that my parents got me an 8 MB Voodoo 2 instead of 12 MB. And I couldn’t even formulate my frustration because I didn’t quite understand VRAM yet.

      Still, Unreal never looked better.

      • Evil_Shrubbery@thelemmy.club
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        3 days ago

        No, but I did buy (and still have) a GeForce 3 that came with 3D glasses (proper stereoscopic active glasses).

        ASUS V8200 Deluxe, good oc.
        Dang, I was happy 25 years ago.

          • Evil_Shrubbery@thelemmy.club
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            3 days ago

            Yes, it was api & driver level iirc (you adjusted the “difference between the eyes”/two different fov points), basically anything polygonal 3D worked I think.

            But your PC also needed to produce twice the fps (for each eye a separate set … so if your monitor could do 120Hz (I had a Samsung 959NF) & your card could do 120fps you got 60 frames per eye), … so there was a limited number of games that had a playable fps even with a top pc (with home-made water loop!).
            And this is “3D effect within the physical monitor” (unlike VR goggles that fake the 3D perception from close to your eyeballs) & most games dont really have 3D objects displayed close to you, eg in fps like Quake 2 the gun was noticeably 3D, but the rest (correctly) much less simply bcs of the fov/the distance.

            Also CRTs weren’t extremely bright & the glasses (with the LCDs “open”) were still kinda dim so it was like playing with uncomfortable sunglasses.

            Fun as a gimmick, still remember it fondly.

            • Strider@lemmy.world
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              2 days ago

              Yeah, the shutter hz/fps halving. I was on the 60 -> 30 route I think, which was still bearable to me, at least at that time.

              But all in all until now I accepted that “3D” output will always be niche for a lot of reasons. But it pops up every 10 years or so.

  • hark@lemmy.world
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    2 days ago

    I missed out on 3dfx, but I was exposed to it indirectly when I needed a glide wrapper for N64 emulation back in the day.

  • MobiusFlight@feddit.online
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    3 days ago

    Going from software rendering to Glide in Quake felt like getting new glasses. Wild that the whole run was only about four years.

  • HerrVorragend@lemmy.world
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    3 days ago

    Back in the day, 3dfx was like magic. I had a PC with the horrible S3 Virge card and when I got a cheap 3dfx card, suddenly my old PC was good enough to play the newest games smoothly!

  • sleepmode@lemmy.world
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    3 days ago

    The marketing was catchy and everywhere. I remember doodling the logo in class without understanding or really caring what a graphics card was. Same for Amiga advertising…

    After inheriting the family PC and taking it apart years later, I discovered it had a TNT-based card. It was such a solid piece of hardware for a long time in computer years. Used it until it failed and replaced it with an MX400 that wasn’t much different.

    • TBi@lemmy.world
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      3 days ago

      I remember the TNT and the detonator driver release which massively boosted performance.

      3dfx was great too.

  • MobiusFlight@feddit.online
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    3 days ago

    the passthrough cable setup is so weird looking back. a second card just for 3d with a vga cable looping out the back, and it still felt like magic

  • brave_lemmywinks@lemmy.world
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    3 days ago

    A friend of mine had one and he was so proud of it. At the time I didn’t have the notion of it, or how groundbreaking they were.

    • Björn@swg-empire.de
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      3 days ago

      They were magical. When I got my first 3D accelerator (Voodoo 2, 8 MB) I would just marvel at how quickly the weapon switching worked in Jedi Knight.

  • nosuchanon@lemmy.world
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    3 days ago

    I always wanted one of those. From what I remember it was tied to the CPU speed so the faster your processor the faster the card was able to render.

    • hark@lemmy.world
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      2 days ago

      From the article I see that the card only did texture mapping, which is still a lot of work, but it makes sense that if the CPU needs to handle transforms then the GPU is just waiting on that data before it rips through it. Later in the article it mentions nvidia implementing geometry calculations in hardware, then I remembered that “hardware T&L” was a selling point at the time. It’s crazy to see how the role of the graphics card has evolved over the years, now a massive chunk of them aren’t even used for graphics work.

  • creamfresh@lemmy.world
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    3 days ago

    Nice write-up. At the time I only had a N64 and never realised how short this era was. Must have been quite exciting for hardware enthusiasts, nowadays 2 years come and go and nothing’s happened.

    • MurrayL@lemmy.world
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      3 days ago

      Is it though? Very light on details, doesn’t really dig into any of the technical stuff in any meaningful depth. Reads like it was written with a lot of ‘help’ from AI, honestly.

      • creamfresh@lemmy.world
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        3 days ago

        Well it’s concise and not a deep dive. A few sources would have been nice, but AI detectors say none was involved, also style doesn’t match.

      • MajorasTerribleFate@lemmy.zip
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        3 days ago

        The short sentences. Each containing a little information that builds on the idea before. But then next comes a thought written out in a more subtle, human way that just doesn’t at all feel like AI. Your description of “‘help’ from AI” seems like a good way to describe it.

    • RightHandOfIkaros@lemmy.world
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      3 days ago

      To be fair, the N64 was ahead of most PCs at the time, antialiasing wasn’t a common option on PCs at a comparative price point, but on N64 it was default.

      • creamfresh@lemmy.world
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        3 days ago

        I was a kid and was only bummed that video and sample-based audio was out of the question in most cases.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    3 days ago

    I never had a 3D accelerator card, nor did I ever see one in action in person to know what the differences were. My first GPU was a GPU; I think a Radeon 9800? I know it was an ATI card, and it would have been around… 2001/2002 or so? Freshman or Sophomore year of highschool is when I built my first PC entirely from parts I purchased instead of getting some prebuilt office machine from my parents.

  • jqubed@lemmy.world
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    3 days ago

    That’s something I’ve wondered about occasionally. I remembered them being the big thing, and then they just disappeared.

  • absGeekNZ@lemmy.nz
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    3 days ago

    I had the voodoo 2 card… I played quake, quake 2, quake 3 all on the same card.