Nexius_Lobster@lemmy.worldM to Traditional Art@lemmy.worldEnglish · 2 years agoThe Art of Conversation - by René Magritte (1963)lemmy.worldimagemessage-square10linkfedilinkarrow-up1264arrow-down10cross-posted to: visualarts@lemmy.dbzer0.com
arrow-up1264arrow-down1imageThe Art of Conversation - by René Magritte (1963)lemmy.worldNexius_Lobster@lemmy.worldM to Traditional Art@lemmy.worldEnglish · 2 years agomessage-square10linkfedilinkcross-posted to: visualarts@lemmy.dbzer0.com
minus-squareScio@kbin.sociallinkfedilinkarrow-up6·2 years agoDunno, this feels a lot more Kojima to me…
minus-squareNexius_Lobster@lemmy.worldOPMlinkfedilinkEnglisharrow-up2·2 years ago Bethesda made this. I’m afraid I don’t get the reference.
minus-squareEdibleFriend@lemmy.worldlinkfedilinkEnglisharrow-up15·2 years agoA lot of screwy things happen in Bethesda games, like skyrim, especially with NPC’s. It would be very on brand in a Bethesda game to be walking along and see two NPC’s just hovering 100 feet in the air talking.
minus-squareNexius_Lobster@lemmy.worldOPMlinkfedilinkEnglisharrow-up3·2 years agoThat is pretty funny
minus-squaregullible@kbin.sociallinkfedilinkarrow-up5·2 years agoBethesda is notoriously terrible at physics and this could be a cutscene of theirs.
Bethesda made this.
Dunno, this feels a lot more Kojima to me…
I’m afraid I don’t get the reference.
A lot of screwy things happen in Bethesda games, like skyrim, especially with NPC’s. It would be very on brand in a Bethesda game to be walking along and see two NPC’s just hovering 100 feet in the air talking.
That is pretty funny
Bethesda is notoriously terrible at physics and this could be a cutscene of theirs.