• sunzu
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    492 months ago

    Another VR tech demo fail…

    we don’t have hardware issue here, we got a software issue

    With every fucking clown mega corp looking to corner the market, no progress made… I am sorry this is not a cell phone, it won’t pop like that.

    Open source it, create standards and inter operability. Until that is done, I am not buying anymore of shiti hardware demos.

    • @i_am_not_a_robot@discuss.tchncs.de
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      132 months ago

      Apple doesn’t want it to be VR. They want people to buy this expensive VR headset and wear it all day, but you can’t wear it in public because of how silly it looks, and you can’t carry it around everywhere because it doesn’t fit in your pocket and you can’t just toss it in a bag without damaging it, and you can’t even just wear it around your house unless you’re moving from outlet to outlet. The Vision Pro is an impossible cross between Facebook’s Quest Pro and Smart Glasses products. The technology to make a successful product out of it doesn’t exist yet.

      There are ways to use the Vision Pro as a regular VR headset, but then you’re paying for things you’re not using.

      • @lud@lemm.ee
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        2 months ago

        What can you even do with it?

        No normal VR games.

        Do they want people to use it for work or at home? How do you work with a VR headset, do they expect you to write emails with it?

        If not for work then what? Why would you use it at home if you can’t game on it? There is always porn but there are also cheaper solutions for that.

        • @jdeath@lemm.ee
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          32 months ago

          in case you were wondering, you can attach a bluetooth keyboard and trackpad. or you can use it to act as a monitor for your macbook, so you could type on that. theres a virtual keyboard too, but if course it would suck to work on (based on second hand reports, i’ve never used one)

          i think “really big screen” for movies or laptop display is about it for useful work features. also, some people like to put windows everywhere and work like that ig.

    • HobbitFoot
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      102 months ago

      I don’t think it is even a software issue. The problem is the use case. The VR market just isn’t that useful outside of gaming and even within gaming, it isn’t worth it.

      • sunzu
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        42 months ago

        I think we just have not received the APP/GAME to make the platform viable.

        You could be right, the format just aint no good no matter how good of game/app it is.

        Or maybe devs are working too much to port normal game into VR instead of taking VR centric approach.

        • @P1r4nha@feddit.de
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          102 months ago

          Yeah, it’s the use case. Qualcomm had smartphones in the 80s, General Magic had the smartphone in the 90s, but it took more than another decade to actually combine phone and browser into the right form factor and fast enough mobile connection and a world wide web to make it work.

          For AR there were moments too. Niantic with global positioning, 5G with fast mobile internet, but that was not enough.

          Input method isn’t clear yet (Apple may have solved it with gaze-pinch), form factor not consumer market ready. Actual use case that is worth the price point? Nah

        • HobbitFoot
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          52 months ago

          There are a lot of VR centric games out there on other platforms. Yet demand for those VR systems are also very low.

          VR in its current form doesn’t seem to be worth it and the additional AR capabilities don’t seem worth it either.

          • @tal@lemmy.today
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            52 months ago

            I’d get VR googles if I were really hardcore into flight sims and had a modern flight sim that I were willing to sink a lot of time into. I think that they’re legitimately a good match there. And they compete favorably both in price and performance with some of the alternatives that people have used in the past for that, like a wall of monitors and eye-tracking systems.

            But I don’t think that they’ve met the threshold for being worthwhile for most people in most other genres.

  • @derbis@beehaw.org
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    232 months ago

    I happened to be in the apple temple to supplicate the priests there for an exorcism for one of my other infernal contraptions. I saw the vision pro sitting around while he did his incantations so I thought I’d check it out and it turns out they won’t let you without an appointment. It’s like they don’t want to sell these

  • gradyp
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    232 months ago

    I would love to try one. Not for $3500.

    • coyotino [he/him]OP
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      132 months ago

      knowing apple, they probably have an “Apple Vision Air” in the works already. I’ve heard analysts say that Apple tends to do this with new product lines: start with an early adopter “halo” product that has everything you could possibly need, and then follow with a second gen that includes more budget options. Watching usage stats on the halo model gives them ideas on what can be cut for a budget model.

  • @ulkesh@beehaw.org
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    172 months ago

    This is what happens when you overcharge for something that has no real apps and its best competitor is 1/7 the cost with a plethora of apps.

    There is simply no incentive to buy the Vision Pro. It was dead on arrival.

    • @TonyTonyChopper@mander.xyz
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      2 months ago

      more people would buy a $3000 Apple monitor than VR. Lest we forget they sold a $1000 monitor stand and $700 pc wheels. I just looked and the Pro Display (XDR? what the hell is that?) is $5000. A 32 inch 16:9 display.