Remedy and Annapurna announce a strategic cooperation agreement on Control 2 and bringing Control and Alan Wake to film and television

  • Domi
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    5820 days ago

    Great to see that Epic didn’t snatch that one up.

    I love Remedy and their games but their publisher choice is always atrocious.

    • @masterspace@lemmy.ca
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      20 days ago

      We would never had an Alan Wake Remaster without Epic paying for it.

      Dear PC gamers, please stop bitching about installing a second games launcher. If you wanted all games to only come out on a single launcher then you should have bought a console. Us console players are getting real sick of the endless bitching about Epic just because they tried to break Steam’s monopoly.

      Noone is a fan of exclusives but Epic’s behaviour was explicitly to try and break Steam’s entrenched monopoly and they legitimately offer far more favourable terms for developers. They’ve also spent hundreds of millions of dollars to break other monopolies like Apple and Google’s. They are by no means the evil villains that PC Gamers make them out to be. The tactics they took with EGS were misguided but they’ve genuinely fought to level the playing field at the legislative level, they’re a full tier better than an EA or Ubisoft who only ever try and squeeze as much profit as possible at every turn.

      • Domi
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        3620 days ago

        They should have spent those millions to fund development of a store that can actually compete with the competition and studios that produce games, which they then can sell on their own platform.

        Instead they snatched up every new release on the way to Steam while still not being able to provide the basic necessities of a modern PC store front.

        So why should I bother purchasing something from them? They have nothing to offer and actively make it harder for me to play games through their store with their anti-Steam Deck stance.

        • @masterspace@lemmy.ca
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          20 days ago

          I’m not saying you should, I’m saying it doesn’t make them villains or a bad company.

          They made a mistake in their approach to the EGS, which they’ve pretty candidly talked about and admitted. But the end goal of EGS wasn’t just to make them more money, they offer every developer more money when they publish there. The underlying motivation for creating EGS in the first place was the recognition that Valve does not need to be taking a 30% cut of every game sale to provide the services they provide.

          I’m happy that Remedy can afford to self publish and that Anna Purna is willing to finance the project without publishing it, but I don’t think Epic is a particularly bad publishing partner.

          • Domi
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            2620 days ago

            I’m not saying you should, I’m saying it doesn’t make them villains or a bad company.

            But it does, paying third parties to not publish on your competitors platform is the oldest anti-competitive behaviour in the book.

            It would have been completely fine if they started out with actually funding development of new games and only releasing them on their store.

            I would have even given them some slack for their bad launcher since they were new to this.

            Instead we are here, almost 6 years later. Their launcher is still trash, their exclusive deals were a complete money sink, EGS is still not profitable, they burned all bridges to Valve and are not one step closer to their claim that 30% is too much and they can do it with 8% 12%.

            • @masterspace@lemmy.ca
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              20 days ago

              But it does, paying third parties to not publish on your competitors platform is the oldest anti-competitive behaviour in the book.

              It would have been completely fine if they started out with actually funding development of new games and only releasing them on their store.

              I would argue that even restricting sales to your own store is anti-competitive tying. You’re avoiding competing on the merits of a store using exclusive licensing of a creative work.

              Again, not a fan of the tactic, but they are trying to break an entrenched monopoly with a ton of network effects which is near impossible.

              Instead we are here, almost 6 years later. Their launcher is still trash,

              Their launcher is perfectly fine.

              their exclusive deals were a complete money sink,

              Not really. They weren’t as effective as they wanted them to be but they did ultimately gain a significant chunk of market share.

              EGS is still not profitable,

              No, they needed to gain more market share to break even.

              they burned all bridges to Valve and are not one step closer to their claim that 30% is too much and they can do it with 8% 12%.

              But they are. They’re not losing that much money, even with a tiny portion of market share. Valve having far more market share means they should be able to do it for an even smaller percentage than what epic is using, especially since Valve has 21 years of infrastructure to lean on.

              • Domi
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                1320 days ago

                I would argue that even restricting sales to your own store is anti-competitive tying. You’re avoiding competing on the merits of a store using exclusive licensing of a creative work.

                A creative work which you made yourself, which you can sell wherever you want.

                Should you sell it everywhere so as many people can play it as possible? Sure. Do you have to? No.

                Again, not a fan of the tactic, but they are trying to break an entrenched monopoly with a ton of network effects which is near impossible.

                Let’s reverse the roles for a second: EGS is the big player and Steam is just getting started. EGS suddenly starts paying all publishers to only publish on their platform. Does that sound like competition to you? You don’t break a monopoly by using tools used by monopolies.

                Their launcher is perfectly fine.

                Fine? Yes. It does the bare minimum of being able to buy a game and start it. Does it do everything I expect a modern game launcher to do after existing for almost 6 years? Nope.

                But they are. They’re not losing that much money, even with a tiny portion of market share. Valve having far more market share means they should be able to do it for an even smaller percentage than what epic is using, especially since Valve has 21 years of infrastructure to lean on.

                They are “not losing much money” while providing a fraction of the services Steam does. They say 30% is too much, we can do it in 12% and yet they severely lack in social features, have no modding support, no VR support, no in-home streaming, no Remote Play Together, no Big Picture, no Family Sharing, a barely functioning Steamworks alternative, no Steam Deck support, no Linux support and absolutely zero open source contributions. That’s just the obvious stuff I can think of right now, every single menu you open in Steam you find a barebones menu in the EGS.

                They don’t even need 21 years of infrastructure for most of these, they just need to fund development of it. Which they seem to be unwilling to do so.

                • @masterspace@lemmy.ca
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                  120 days ago

                  A creative work which you made yourself, which you can sell wherever you want.

                  Should you sell it everywhere so as many people can play it as possible? Sure. Do you have to? No.

                  We’re not talking about what you currently have to do, we’re talking about anti- competitive behaviour and what you should do.

                  If you set up your own shop to avoid paying a middle man for something you can do yourself fine. If you set up your own shop and then use your exclusive games to grow your shop into something bigger, then that’s anti-competitive tying. Your shop is not competing on its merits as a shop.

                  Let’s reverse the roles for a second: EGS is the big player and Steam is just getting started. EGS suddenly starts paying all publishers to only publish on their platform. Does that sound like competition to you? You don’t break a monopoly by using tools used by monopolies.

                  There is a fundamental difference between using anti-competitive behaviour to break a monopoly, and using it to entrench a monopoly. That’s like arguing that a bully using violence and someone standing up to a bully using violence is the same thing.

                  They don’t even need 21 years of infrastructure for most of these, they just need to fund development of it. Which they seem to be unwilling to do so.

                  Where do you think the funding for Valve’s system came from? 21 years of taking 30% of virtually every single PC game sale.

          • @fartsparkles@sh.itjust.works
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            1120 days ago

            Yet consumers get more value from Steam as a platform where that 30% cut has helped fund a powerful gaming platform, remote game streaming, driven developers to release builds for macOS and Linux and license users for all platforms with a single purchase, an open source handheld gaming device, an input library that enables practically any input device to be used and for controls to be remapped even if the game doesn’t support it, the best VR headsets and room-scale VR, popularising VR and making it mainstream, contributing to upstream to further gaming on Linux, enabling DirectX games to execute natively on Linux, several of the most popular multiplayer games on the internet, enticed PlayStation to release games on PC, putting indie developers on a level playing field with the biggest studios, enabling developers to release games mid development to help them self fund the game’s development, support the modding scene, and so much more.

            Epic may charge developers less but that doesn’t offer me, a consumer, any extra value.

            Instead their platform and its lack of investment and innovation make the purchases I have made in their store feel less valuable and cumbersome as their competition increase the value of their offerings.

            I’m not saying they’re the bad guys but the argument that developers get more money doesn’t really matter if that 30% cut is felt justified to consumers.

            And with the upcoming untethered VR offering from Valve on the horizon, which will no doubt be powered by open source with their improvements upstreamed, that 30% cut feels even more justified when Linux becomes fully capable of VR thanks to my purchases.

            • @masterspace@lemmy.ca
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              220 days ago

              I mean, I’ll give full Kudos to Valve for investing in Linux gaming, it wasn’t exactly a selfless maneuver, but it is still valuable and makes the world a better place.

              And I’ll give them Kudos for contributing to VR, but they neither popularized it, nor make the best headsets, both of those titles go to Oculus. They do have the hands down best VR game ever made, but even that is not what popularized VR, Beat Saber is.

              Ultimately, Valve has made billions and billions in profits on top of all that investment, and on top of paying all their employees $300k+ salaries + stock. I like a lot of what Steam offers, but it’s also objectively unquestionable that they could have offered all of what they offer for far less money, but their de facto monopoly means that everyone will buy from them no matter what.

              Because, let’s be real, gamers aren’tt hating Epic for having to download mods through a third party mod site, they’re hating them for having to use a second launcher / store.

              • @fartsparkles@sh.itjust.works
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                820 days ago

                They could have gone Unix and not contributed upstream like PlayStation did.

                Oculus was a device. Valve built SteamVR literally for the Rift (I had the original developer model and using Steam was pretty much essential). Valve also ensured that SteamVR supported other devices too when they came to market, levelling the playing field and enabling consumers to pick and choose hardware without having to buy games across multiple different marketplaces.

                Valve pay their employees what they’re worth and share their success with them rather than devaluing them and extracting value from them. That’s pretty good going. And given how much they do with so few, it says a lot about their culture and ethic.

                I don’t know about other gamers but I dislike EGS because it’s simply an inferior product and I vote with my wallet. If they offer me more value than a competitor, I’ll gladly use them. I use GOG, itch.io, and Xbox GamePass so it’s not like I’m averse to other platforms. I just don’t see why, if a game is on EGS and Steam (and not on GamePass), what value is there to me as a consumer with going with EGS?

                • @masterspace@lemmy.ca
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                  220 days ago

                  Valve pay their employees what they’re worth and share their success with them rather than devaluing them and extracting value from them. That’s pretty good going. And given how much they do with so few, it says a lot about their culture and ethic.

                  Gabe Newell is a literal billionaire. Valve executive are not taking a hit to pay them fairly, Steam just prints so much money that they can pay them more than they have to. Rather than lowering prices for the rest of consumers they decided to pay their staff exorbitant salaries in addition to themselves. It’s better than just paying themselves, but it’s not noble or good on a broad scale, it’s them taking more societal resources than they need to provide a service.

                  I don’t know about other gamers but I dislike EGS because it’s simply an inferior product and I vote with my wallet. If they offer me more value than a competitor, I’ll gladly use them. I use GOG, itch.io, and Xbox GamePass so it’s not like I’m averse to other platforms. I just don’t see why, if a game is on EGS and Steam (and not on GamePass), what value is there to me as a consumer with going with EGS?

                  Again, not saying anyone should prefer EGS, but this thread started off because someone said Epic was a bad publisher, which is just based of their hate for EGS, not based on anything to do with their merits as a publishing partner.

          • @GoodEye8@lemm.ee
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            319 days ago

            I’m not saying you should, I’m saying it doesn’t make them villains or a bad company.

            I think it does. Instead of competing they chose to try and force customers to use their platform by buying exclusivity that specifically targets Steam. From the perspective of the customer they took the worst possible approach and, along with how Sweeney has talked about people like us, treated customers like a cattle to be herded, as if we couldn’t think for ourselves and would throw ourselves into EGS if our games went there.

            But the end goal of EGS wasn’t just to make them more money, they offer every developer more money when they publish there.

            That is the PR they sold that the money goes into the hands of the developer. That is true only if the developer is also self publishing. Actually that extra money goes into the hands of the publisher and then it’s up to the publisher to decide if the developers get any more money. And once again, from the customers perspective, we barely get anything out of that goal. Games don’t get cheaper for us, we don’t really get more games because of it. The publishers simply get more money per sale. They don’t even get more money (except for the exclusivity money that Epic threw their way) because you sell significantly more copies on Steam because unlike Epic Steam doesn’t treat its customers like cattle.

            The underlying motivation for creating EGS in the first place was the recognition that Valve does not need to be taking a 30% cut of every game sale to provide the services they provide.

            So to prove that Valve doesn’t need to take a higher cut they make a store where they take fraction of the cut Steam would take but also offer a fraction of the services Steam offers? I think that would be an argument if they offered at least half of what Steam offers but they don’t even do that. They made a barebones store for a barebones cut, that doesn’t show anything.

            • @masterspace@lemmy.ca
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              119 days ago

              The store taking a smaller cut of the pie either means that developers get more money to spend on the game or consumers spend less for games. Full stop.

              Publishers have revenue sharing percentages with the developers, if a game sells more and makes more money per sale the developer gets more money.

              There is no way that Valve is the good guy or even neutral for taking more of the pie then they need to.

          • @stardust@lemmy.ca
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            19 days ago

            Naive to think epic is offering a lower cut for altruistic reasons as opposed to it being the only method they could think of to try to convince devs to sell there. And that they wouldn’t jack up the rate once they corned the market given how their how strategy has been more reminiscent of Walmart approach of pricing lowering to gain market share. Biggest sign is that the store isn’t even profitable much like how lot of services these days aren’t profitable and burn money then jack up prices and offer less once they corner the market. Hell even Microsoft Store has offered low rates of 12% because few want to use it. Going to argue Microsoft is nice too now? Not falling for it Tim.

            Anyways existing doesn’t entitle you to money. Make something people actually want to use and don’t piss off your potential consumer base from the get go.

            • @masterspace@lemmy.ca
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              119 days ago

              Naive to think epic is offering a lower cut for altruistic reasons as opposed to it being the only method they could think of to try to convince devs to sell there.

              This is literal the entire basis of our economy. A company being able to offer a service more efficiently charges less and gets more customers to come to them. It is the literal only mechanism in capitalist that keeps it running at all efficiently.

              And that they wouldn’t jack up the rate once they corned the market given how their how strategy has been more reminiscent of Walmart approach of pricing lowering to gain market share. Biggest sign is that the store isn’t even profitable much like how lot of services these days aren’t profitable and burn money then jack up prices and offer less once they corner the market. Hell even Microsoft Store has offered low rates of 12% because few want to use it. Going to argue Microsoft is nice too now? Not falling for it Tim.

              How would they corner the market? Steam still exists. As you pointed out, the Microsoft store still exists. If they ever jack up their prices devs can go elsewhere.

              No one is accusing Epic or Microsoft of altruism, they offer 12% because that’s closer to what it actually costs them to run the store. Steam charges 30% because gamers refuse to buy games from anywhere else so they can just tack on an extra 18% more money that they’ll take.

              • @stardust@lemmy.ca
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                118 days ago

                You still haven’t given a reason why to actually use epic despite your attempts to paint a billion dollar company as though it is some altruistic startup. If product isn’t good why should I go out of my way to pay for a worse one from another billionaire. If it is all billionaires I’m going to just pick the better product.

      • @Passerby6497@lemmy.world
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        19 days ago

        Dear PC gamers, please stop bitching about installing a second games launcher

        No.

        Don’t force me to install a garbage dump that runs like shit and isn’t even close to feature complete to play a game.

        Or do and I won’t pay, either way works lol.

        Edit:

        Noone is a fan of exclusives but Epic’s behaviour was explicitly to try and break Steam’s entrenched monopoly and they legitimately offer far more favourable terms for developers.

        What a surprise, an epic defender that thinks that monopoly means store do good. There are plenty of competition against steams store, they just don’t get market share because they’re not feature complete or they just suck.

        Or both in epic’s case.

        • @Appoxo@lemmy.dbzer0.com
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          819 days ago

          because they’re not feature complete or they just suck.

          Or serve a different kind of user base.
          E.g. GOG, itch, publisher specific

      • @LainTrain@lemmy.dbzer0.com
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        1519 days ago

        yawn

        If it’s not on Steam or GoG I pirate. Console children should go touch grass or go to school so they understand something other than defending multi-billion dollar megacorps.

          • @Tamo240@programming.dev
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            619 days ago

            Quick google says epic has 13000+ employee while Valve has only 300+, and yet they can’t build a legitimate competitor and have to resort to exclusivity deal to force people onto their platform which is totally anti consumer.

            Also for the record console players whine endlessly about Xbox/PS exclusive games, so don’t act like this is some weird thing that PC gamers do.

            • @WldFyre@lemm.ee
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              419 days ago

              Why do you bring up console players? What does that have to do with Steam?

              Also, what’s the cutoff for the number of employees a company can have before it’s weird to stan for them? Because I’ve never liked Steam, and Valve was one of the first companies to promote lootboxes and literal gambling to children, but Epic is the devil for some reason?? Lol gtfo

              • @Tamo240@programming.dev
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                219 days ago

                The point is that Epic complaining about being unable to compete with Steam, and therefore needing to employee anti-competitive, anti-consumer practices rings a little hollow given that they have significantly more resources available.

                I’m not here to stan for either company, I think if Epic wants to compete they need to create a better product, not fling monopoly accusation while actively pursuing monopolistic strategies.

        • @masterspace@lemmy.ca
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          119 days ago

          Lmao, says the guy defending a multi billion dollar megacorp’s monopoly.

          I prefer competition in all markets, if you prefer monopolies that take 18% more of every single sale, I have bad news for you about your level of grown up ness.

        • @ZeroHora@lemmy.ml
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          1219 days ago

          Yeah lol, people forget that GoG exists god dammit.

          We don’t need a launcher to install games on PC, every launcher purpose is to collect data.

      • @zecg@lemmy.world
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        1019 days ago

        Dear PC gamers, please stop bitching about installing a second games launcher.

        I’m neither bitching nor installing that shit. I take every freebie, but never install anything other than through Steam, just let 'em pile up. I’m actually not bothered by exclusivity at all, I only exceedingly rarely pay for games before they’re 75% off a few years down the line. Stuff like Synthetik 2 or Shapez 2, where I know what I’m getting and it’s a small team with an uncompromising vision.

        Epic’s behaviour was explicitly to try and break Steam’s entrenched monopoly

        Steam doesn’t have monopoly on anything, they just have superior service that people prefer, but there’s quite a few stores / launchers. I like Epic’s engine, but their launcher is still crap five years down the line.

        • @masterspace@lemmy.ca
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          219 days ago

          Steam doesn’t have monopoly on anything, they just have superior service that people prefer

          Those aren’t mutually exclusive.

      • @Tattorack@lemmy.world
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        819 days ago

        Dear PC gamers, please stop bitching about installing a second game launcher.

        No, and fuck you.

        There is no purpose in a second game launcher and it only causes things to be cumbersome. Hell, games don’t technically need any launcher.

      • @limitedduck
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        720 days ago

        I can agree that challenging Steam is probably a good thing, but right now Steam just gives so much more value to Devs and publishers. Steam provides:

        • a review system
        • remote play
        • the workshop
        • discussion threads
        • cards and the points store

        and that’s just what I can think of, not including the player specific stuff like library sharing.

        Devs and publishers pay more, but get a community and ecosystem in return instead of just a platform.

        • @masterspace@lemmy.ca
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          220 days ago

          Yeah, but think about how much money Valve has taken, 30% of virtually every single PC game sale over the past 21 years.

          I do understand that there’s more value provided, but that’s the thing with monopolies, they can still provide more value than upstarts because an upstart has to build everything they did, while having none of the market share that they had to do it with.

    • @ElectroLisa@lemmy.blahaj.zone
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      1319 days ago

      Remedy and Epic agreement was for 2 releases, so I guess Alan Wake Remastered and 2 fit the quota and now they’re free.

      Agreed with their bad publisher choices though

    • @bigmclargehuge@lemmy.world
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      619 days ago

      While I dislike Epic as much as the next guy, lets put taste and emotion aside: they went with Epic because Epic offered them a truckload of money. Presumably, enough money to offset any sales lost due to being limited to EGL temporarily, as well as gamers who boycotted the game for the time it was an exclusive, and presumably, no other publisher was offering them as much, or if they were, there were probably even more downsides.

      If there was a more financially sensible choice for Remedy, I guarantee you, they would have made it. People have to remember that video games aren’t just passion projects meant exlcusively to please fans, they’re gigantic, expensive undertakings, surrounded by a massive industry that functions with as much bureaucracy and red tape as any other indistry.

      • @Katana314@lemmy.world
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        319 days ago

        It makes me wonder how it would feel as a game dev getting this deal taken to the extreme.

        “Hello, human. I’ve come from the pits of Tartarus to offer a deal. You’ve just finished making a video game. My request is: Do not release it anywhere for 2 years. In exchange, I will give you 5 million dollars.”

      • @masterspace@lemmy.ca
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        20 days ago

        Not really I don’t think … Anna Purna already publishes a lot of games and has published a lot of notable films in the past few years.

        I feel like if anything it’s most notable because Anna Purna has deeper pockets than Remedy, more experience in film and television, and produce notably high quality creative and narrative work, meaning that they’re unlikely to screw up Remedy’s writing chops and can legitimately help them expand their mixed media ambitions.

        • @Klanky@sopuli.xyz
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          19 days ago

          I am just now learning from your comment that Annapurna does film! I just know them from Kentucky Route Zero and Outer Wilds. Crazy, I thought they were just a gaming company.

  • Coelacanth
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    1420 days ago

    God damn how I wish James McCaffrey was still with us.

  • @NuXCOM_90Percent@lemmy.zip
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    620 days ago

    Annapurna is Annapurna and is already “weird”. But noticing a lot more push for video games as film. And not just the nonsense of shit like Rampage and Borderlands but stuff like Remedy-verse and El Paso Elsewhere as well as Blumhouse getting involved as more of a publisher (?).

    We are probably in for a bad time because… yeah. But I am optimistic. Because Remedy (heavily involved rather than just licensed) and Xalavier Nelson Jr and the like are REALLY good at taking advantage of the medium to tell their stories and… their stories are actually pretty okay as stories with a LOT of character work.

    • @AutoPastry@sopuli.xyzOP
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      19 days ago

      As I understand it, Control 2 will be self-published by Remedy and is just being co-financed by Annapurna in exchange for film and tv rights

  • @samus12345@lemmy.world
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    219 days ago

    Really liked Control, although the Alan Wake DLC was disappointing. Hoping the second on has more Threshold kids!