Baŝto@discuss.tchncs.de to Pixel Dungeon@lemmy.worldEnglish · 2 years agoDimensional Sundial, holiday items and Roguelike-nessmessage-squaremessage-square10linkfedilinkarrow-up14arrow-down10file-text
arrow-up14arrow-down1message-squareDimensional Sundial, holiday items and Roguelike-nessBaŝto@discuss.tchncs.de to Pixel Dungeon@lemmy.worldEnglish · 2 years agomessage-square10linkfedilinkfile-text
I started wondering whether this breaks Roguelike-ness, since a run gets influenced by external factors.
minus-squaremiaomix@lemm.eelinkfedilinkEnglisharrow-up1·2 years agoOG Pixel Dungeon had day-night spawn rate differences too. And I’m told DCSS has something affected by lunar cycles? Not sure what the answer is, but SPD isn’t the only game that has this.
OG Pixel Dungeon had day-night spawn rate differences too. And I’m told DCSS has something affected by lunar cycles?
Not sure what the answer is, but SPD isn’t the only game that has this.