Xatolos@reddthat.com to Technology@lemmy.worldEnglish · 1 year agoEven Apple wasn’t able to make VR headsets mainstream in 2024www.theverge.comexternal-linkmessage-square96linkfedilinkarrow-up1272arrow-down10
arrow-up1272arrow-down1external-linkEven Apple wasn’t able to make VR headsets mainstream in 2024www.theverge.comXatolos@reddthat.com to Technology@lemmy.worldEnglish · 1 year agomessage-square96linkfedilink
minus-squareconciselyverbose@sh.itjust.workslinkfedilinkEnglisharrow-up141·1 year agoThey were a $3500 dev-kit to enable some base level of preparation when the costs come down. They were never going to be mainstream.
minus-squarekittenzrulz123@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up9·1 year agoA dev kit with no physical controllers? You would think developers want precise controlls? Or a usb port? Or proper dev tools? Or a full API?
minus-squareconciselyverbose@sh.itjust.workslinkfedilinkEnglisharrow-up3·1 year agoWhy would they provide physical controllers on the early version when the mass market won’t have physical controllers? Apple’s dev tools are fine. It’s not dumb luck that’s the reason iPhone’s software ecosystem takes a giant shit all over android’s.
minus-squarefosho@lemmy.calinkfedilinkEnglisharrow-up7·1 year agoas a cross platform app developer myself… what the fuck are you talking about?
minus-squareconciselyverbose@sh.itjust.workslinkfedilinkEnglisharrow-up3·1 year agoThe fact that the vast majority of quality mobile apps in existence are iOS only, because development and distribution on Android are complete and utter dogshit.
minus-squarekittenzrulz123@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up4·1 year agoCompared to iOS where you’re required to distribute on one platform and pay the full fee for the privilege of having your software on Apple devices?
minus-squaremagic_lobster_party@fedia.iolinkfedilinkarrow-up7·1 year agoHas any significant 3rd party apps been made for it?
minus-squarechiliedogg@lemmy.worldlinkfedilinkEnglisharrow-up21·1 year agoAt the reveal they were talking about using Apollo on it. That worked out great…
minus-squarenoodle (he/him)@lemm.eelinkfedilinkEnglisharrow-up5·edit-21 year agoLapz seems like a cool concept (although I don’t follow F1 myself), but it got put on hold because legal https://www.theverge.com/2024/11/20/24301420/apple-vision-pro-viral-lapz-app-f1-complaint
They were a $3500 dev-kit to enable some base level of preparation when the costs come down. They were never going to be mainstream.
A dev kit with no physical controllers? You would think developers want precise controlls? Or a usb port? Or proper dev tools? Or a full API?
Why would they provide physical controllers on the early version when the mass market won’t have physical controllers?
Apple’s dev tools are fine. It’s not dumb luck that’s the reason iPhone’s software ecosystem takes a giant shit all over android’s.
as a cross platform app developer myself… what the fuck are you talking about?
The fact that the vast majority of quality mobile apps in existence are iOS only, because development and distribution on Android are complete and utter dogshit.
Compared to iOS where you’re required to distribute on one platform and pay the full fee for the privilege of having your software on Apple devices?
Has any significant 3rd party apps been made for it?
At the reveal they were talking about using Apollo on it.
That worked out great…
Lapz seems like a cool concept (although I don’t follow F1 myself), but it got put on hold because legal https://www.theverge.com/2024/11/20/24301420/apple-vision-pro-viral-lapz-app-f1-complaint
deleted by creator