• Yermaw@lemm.ee
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    11 months ago

    They’re right on the money. We’re getting double the oblivion!

        • wizardbeard@lemmy.dbzer0.com
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          11 months ago

          The remake is being handled by a third party, and it’s unclear so far what they’ve been allowed to do besides replace the graphics rendering with Unreal Engine 5. It’s all reportedly still Creation Engine under the hood.

          Considering that Bethesda refused to roll in the community bug fixes with their rereleases of Skyrim, it’s likely that it will have all the bugs of the original.

          • YarrMatey@lemmy.dbzer0.com
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            11 months ago

            Considering that Bethesda refused to roll in the community bug fixes with their rereleases of Skyrim

            IIRC Bethesda lets mod creators own the rights to their mods so Bethesda can’t just roll in the bug fixes into the actual game without the mod creator’s permission. I know the Skyrim unofficial patch is ran by a team (Arthmoor) obsessed with DMCA’ing other people as well as just being dicks in general. Some of the “fixes” aren’t really fixes and just what the team personally thought how the game should be.

      • misterdoctor@lemmy.worldBanned
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        11 months ago

        Skyblivion is developed from a place of love, the official remaster is developed from a place of “money please”

    • apfelwoiSchoppen@lemmy.world
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      11 months ago

      Gosh I hope but Bethesda’s Radiant AI in Oblivion made for some real weird and unique NPC interactions. It gave that game its charm, IMO. Skyrims is different and just porting the game to Skyrim’s Creation Engine might lose some of that weird charm.

  • dan1101@lemm.ee
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    11 months ago

    Yeah, it’s all cool until Bethesda or their owners issue a takedown.

    • Essence_of_Meh@lemmy.world
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      11 months ago

      If I recall correctly the team behind Skyblivion was (or still is) in contact with Bethesda throughout the development and had no problems with the latter in regards their work. Heck, Bethesda itself posted about the mod on their site in 2023.

      They’ve been aware of Skyblivion for years and there’s no indication they’re interested in killing it.

      • Carmakazi@lemmy.world
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        11 months ago

        That goodwill can change in an instant, especially if they are releasing a competing product, and especially if the legal team gets in the loop rather than the development staff.

        • Essence_of_Meh@lemmy.world
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          11 months ago

          Can it change? Sure. There’s just no reason to expect that based on Bethesda’s approach to modding until now. I’d rather base my expectations on their past actions rather than assume the worst just in case.

        • TommySalami@lemmy.world
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          11 months ago

          skyblivion is great marketing, and it’s free to let them keep going for now. Keep people excited about a new oblivion, and then kill the only other option besides yourself. I actually think it’s more likely than not that there is a last minute reversal.

            • NuXCOM_90Percent@lemmy.zip
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              11 months ago

              It really really really doesn’t.

              We can already see it with stuff like the Beamdog remasters. People insist that it is totally better to play BG2 with these five mods, that launcher hack, etc. And everyone except for the usual suspects just say “Buy the Beamdog release. It has almost everything you want and is zero effort”.

              Also, the mere existence of a fan project (that will never release in a satisfactory manner…) shows that Bethesda is super mod friendly and blah blah blah.

              • dan1101@lemm.ee
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                11 months ago

                How does it not? It is the same game map, same missions, even the same character names. You just know the corporate bros would hate an alternative to their paid remaster that is basically the same thing.

            • Enzy@lemm.ee
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              11 months ago

              Yes but they definitely don’t wanna piss off the fan base… Again.

      • Enzy@lemm.ee
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        11 months ago

        Bethesda is pretty open about their support in modding.

        • Essence_of_Meh@lemmy.world
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          11 months ago

          Exactly, which is why I don’t expect them to do anything hostile towards this project - both remakes have their own goals and approaches after all.

          • VindictiveJudge@lemmy.world
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            11 months ago

            Also, Skyblivion will, at worst, only cut into their PC sales. The official remake will be the only option available on consoles due to the nature of the mod.

    • callouscomic@lemm.ee
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      11 months ago

      The way skyblivion has been implemented avoids all this. They have made it very clear they are not in any way using original assets or providing the game. They are mods that utilize both Skyrim and Oblivion game files and you must have both for it to work. It is modding those game files, not providing them.

  • Kataelyna@lemmy.world
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    11 months ago

    My computer’s specs are just under the minimum for new games released these days. It will probably be able to handle Skyblivion, but almost definitely not the remake. So that’s the one that has my attention

  • hisao@ani.social
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    11 months ago

    Good response. A bit offtopic but:

    Earlier this month our Jim called upon Bethesda to remake Morrowind rather than Oblivion. “You cowards,” Jim wrote, calling Morrowind a “special game, where a beautifully unique fantasy setting is locked away behind technology and interface design that has aged particularly badly”.

    I prefer Morrowind’s UI to Skyrim’s, even with SkyUI mod:

    • It’s more fun to have individual item icons than just text or generic icon just for item type
    • Those classic brass borders are beautiful
    • Choosing one of multiple reply options work more reliable in Morrowind, in Skyrim when playing on PC you often click one option and it still picks the wrong one because you didn’t scroll enough

    Overall, this whole system was obviously designed for consoles and it doesn’t really work well on PC even with mods. I don’t really remember Oblivion’s interface, but the one in Morrowind’s is something that I think definitely needs less “fixing” than Skyrim’s for example. And I don’t think it aged bad at all. Also hotkey system was great, I really miss it in Skyrim, potions are way less fun when you need to go through a bunch of menus every time you want to drink one.

    • duchess@feddit.org
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      11 months ago

      I like Morrowind’s interface better, too, with the optional window managing and selecting dialogue options from within text. But the icon-only inventory is atrocious. I have to hover every single icon to know what it is. I hope OpenMW will spawn a mod or something that will offer an alternative.

    • muzzle@lemm.ee
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      11 months ago

      Hopefully the skyblivion team will move en masse to skywind!

  • Jakob Fel@retrolemmy.com
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    11 months ago

    That’s because they’re classy and understand that the two are totally different projects. Skyblivion is impressive but that doesn’t even remotely mean that an official remaster/remake isn’t worth having.

  • Barbecue Cowboy@lemmy.dbzer0.com
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    11 months ago

    Hasn’t this Bethesda helmed Oblivion remake been in the rumors and ‘eventually’ stage since around 2021-2022? Feel like skyblivion team has had plenty of time to get used to it at this point, but has something changed recently to make the bethesda version more relevant?