I recently played 1 and was surprised how well it played on the Steam Deck. Felt very native and is small enough on disk to leave it in for any dungeon slashing needs.
I think a lot of it is timing, too. Remember, the first Torchlight was 2009, we’re talking pre-indie craze. There’s been no Super Meat Boy or Fez yet, I think. ARPGs hadn’t absolutely flooded the market yet and seeing a very competent and stylized, if simplistic Diablo-like back then could generate some interest. That carried on to the 2nd, which had a lot of improvements.
There’s a bunch wrong with 3 and Infinite, but they were also competing in a saturated market and, you’re right, the Torchlight “brand” didn’t really have enough luster on its own to carry a series.
EDIT: Diablo II was 2000 and Diablo III would be 2012. We were fucking starving back then.
TL3 as MMOlite had an “interesting” idea with the campaigns having different ideas and some dynamic events on maps. Then they went with SP and just stringed the campaigns one after another so you have to regear quickly after the zones… and then final boss IIRC does all 3 type of damage and you just sigh if you get that far.
Had recently picked up Torchlight 3 and been plinking through it on my Steam Deck.
It’s not great - but fits the mindless AARPG genre fine. I’m sure it doesn’t have the depth/mechanics to keep the Exile and Diablo fans happy.
Torchlight and Torchlight 2 are great games and even have mods available.
I hear 3 and Infinite are not, though.
Been a while since I played 2.
I recently played 1 and was surprised how well it played on the Steam Deck. Felt very native and is small enough on disk to leave it in for any dungeon slashing needs.
I never uninstall it, in fact I have several copies: Steam, GOG…
Being able to function on the deck does not make it a good game, just saying
Love the down vote lol
“Is this a good game”
“It runs on hardware I own”
Fyckkkk lol
Was 3 made after aquisition?
I guess so.
The first two (mainly the first) had that special something you get in indie games.
Torchlight is so highly spoken of… Am I the only person that thought it was pretty pedestrian?
I think a lot of it is timing, too. Remember, the first Torchlight was 2009, we’re talking pre-indie craze. There’s been no Super Meat Boy or Fez yet, I think. ARPGs hadn’t absolutely flooded the market yet and seeing a very competent and stylized, if simplistic Diablo-like back then could generate some interest. That carried on to the 2nd, which had a lot of improvements.
There’s a bunch wrong with 3 and Infinite, but they were also competing in a saturated market and, you’re right, the Torchlight “brand” didn’t really have enough luster on its own to carry a series.
EDIT: Diablo II was 2000 and Diablo III would be 2012. We were fucking starving back then.
Yeah it was absolutely insane how long Diablo 3 was taking, so yeah Torchlight released when people were desperate for ARPGs.
Different tastes.
The simplicity, artwork and playability appeals to me.
You may enjoy Last Epoch. It definitely scratches that itch for me, and is a bit more entertaining than TL imo
Thanks – It’s on the wishlist. I don’t really play for Seasonal content or anything so I can be patient until a heavy discount.
You should try The Slormancer if you haven’t already.
Just started playing it and would also recommend!
The only good part of TL3 were the classes.
TL3 as MMOlite had an “interesting” idea with the campaigns having different ideas and some dynamic events on maps. Then they went with SP and just stringed the campaigns one after another so you have to regear quickly after the zones… and then final boss IIRC does all 3 type of damage and you just sigh if you get that far.