Fanfic Galore@lemmy.world to Games@lemmy.worldEnglish · edit-25 months agoThank you, Thor! 🥳lemmy.worldimagemessage-square140linkfedilinkarrow-up1906arrow-down10
arrow-up1906arrow-down1imageThank you, Thor! 🥳lemmy.worldFanfic Galore@lemmy.world to Games@lemmy.worldEnglish · edit-25 months agomessage-square140linkfedilink
minus-squaremaxwells_daemon@lemmy.worldlinkfedilinkEnglisharrow-up124·5 months agoAbsolute fucking clown. He’s just scared of open sourcing old games because everyone will see how shitty his code is…
minus-squareAlolanYoda@mander.xyzlinkfedilinkEnglisharrow-up104·5 months agoThat’s completely misguided, because people can see his code anyway (in his streams), and also because he will never finish or release his game
minus-squarefartsparkles@lemmy.worldlinkfedilinkEnglisharrow-up31·5 months agoProbably little incentive to do so given how much money they’re making from Twitch, YouTube, etc.
minus-squarelobut@lemmy.calinkfedilinkEnglisharrow-up24·5 months agoI mean, he’s said before that shitty code doesn’t make for a good or bad game. He gave examples of lots of successful games that have “bad” code and that it doesn’t matter and people should just make games.
minus-squareSkaveRat@discuss.tchncs.delinkfedilinkEnglisharrow-up20·5 months agoNot sure if it’s still the case, but the code of balatro was a single giant file with if cases for every card Bad code can make great games. But it will also make them very hard to maintain
minus-squareGhoelian@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·5 months agoIt can alsoake fes that perform way worse than they have anything to. See yandere simulator for example
Absolute fucking clown. He’s just scared of open sourcing old games because everyone will see how shitty his code is…
That’s completely misguided, because people can see his code anyway (in his streams), and also because he will never finish or release his game
Probably little incentive to do so given how much money they’re making from Twitch, YouTube, etc.
I mean, he’s said before that shitty code doesn’t make for a good or bad game. He gave examples of lots of successful games that have “bad” code and that it doesn’t matter and people should just make games.
Not sure if it’s still the case, but the code of balatro was a single giant file with if cases for every card
Bad code can make great games. But it will also make them very hard to maintain
It can alsoake fes that perform way worse than they have anything to. See yandere simulator for example