An input manager for Bevy, inspired by Unreal Engine’s Enhanced Input. We use it for Simgine, but it’s general-purpose.

A small release with QoL improvements.

Highlights

  • Add ability to toggle contexts without removing them using the ContextActivity<C> component.
  • Allow bindings! macro to mix tuple and non-tuple bindings.
  • Fix unnecessary change detection for Actions<C> on every update.

📜Full changelog 📦bevy_enhanced_input