An input manager for Bevy, inspired by Unreal Engine’s Enhanced Input. We use it for Simgine, but it’s general-purpose.
A small release with QoL improvements.
Highlights
- Add ability to toggle contexts without removing them using the
ContextActivity<C>component. - Allow
bindings!macro to mix tuple and non-tuple bindings. - Fix unnecessary change detection for
Actions<C>on every update.
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