Premium experience for premium gamers /s
Woof. I want to play BL4, I’ve always been a huge fan of the series, but like…I distinctly remember BL3 and watching Claptrap do that stupid Vanna White thing across the screen for ages after every update. I kind of want that time back.
That loading screen takes forever. And the dance isn’t even entertaining, but you can tell they thought it was “hilarious”.
Plus all of the non stop talking in that game is ridiculous.
Maybe if there were any variation at all in the dance. Or a cycle of two or three different dances he goes through. Maybe give him a hat at random intervals. But no, just the same nonsense, over and over, for five minutes every time you start the game.
BL has always been one of those series I end up playing with a 3-5 year lag time, picking them up when theyre $5-10 on steam.
I played BL2 at launch and don’t regret it. But I only just picked BL3 up again over the last couple of months. It wasn’t only the loading screen, but I will say I don’t think the writing shines quite as much as it did in BL2.
Gearbox, fire your CEO.
Just replace it by AI
That kinda sounds like when I tell people to unplug their router for a full minute because if I tell them 15 seconds they’ll only wait 5.
“i already tried that”
We both know you didn’t. Just unplug the damn thing.
But I did
And when I’ve tried it numerous times I’ll let them walk me through the process while I browse the internet for a couple minutes while I “wait for the light to turn green”
Nope, it’s still flashing yellow, like it has been, and has been after the last couple resets of everything between me and the wall
Oh you’ll send a technician out? Thx.
No wonder the last guy thought we got disconnected 30s in after I told him I was unplugging my router.
“Sir? Are you still there?”
“Oh, yes. I was just waiting with the router unplugged.”
“Oh. Well… it’s probably fine now.”
“But it’s only been like 30 seconds.”
"Oh, has it? Well…uh, ok I guess.
John Carmack: We couldn’t figure out how to perfect virtual texture streaming. I’d walk backwards and turn and the world would reload textures. It just comes down to a problem with the implementation.
Randy: The technique is fine you just need to play differently.
Remember how like… 5-10 years ago, games just… Kinda worked?
No, I don’t remember that at all.
Some did. Some didn’t.
There was probably some peak, but I don’t think games as a whole every “just worked”.
If it wasn’t a problem with the game, it was a problem with your hardware.
Isn’t 10 - 15 more accurate at this point? I think we’re older than we think.
I remember, it was in the lands of make believe and nostalgia I think.
Or when they didn’t have zero day patches because it was a cartridge.
I feel like there have always been buggy releases. But I do feel they have gotten more frequent and have become the actual norm, with people being impressed when AAA releases don’t have deal breaking bugs on release
If all the shaders are compiling in the background and it‘s stutter free (minus traversel stutters, I guess) after that, I actually find that reasonable. If I can get rid of stutters by idling in the game for 15m while doing something else, then sure.
But I have a hunch that it‘s still not a smooth ride after.
At least this is the most reasonable thing I‘ve heard from GB since release lol
Yeah sure but why didn’t they put a “Shader Compilation” loading screen then?
Many games have one that tell you what’s happening and give you an option to skip, better than having to find out via a tweet…
Hahahaha, Bitchford at it again!
I really liked the first 2 games in the borderlands series, but TPS and 3 are just… Not great. I really want to try the Tiny Tina game, but I’ve heard that it as well is not great.
Here’s a dumb tech question: This happens for so many games, shaders compiling holding up the process. But after an initial compile, it seems like this is written to a file and doesn’t happen on every boot. So can they not simply include pre-compiled shaders?
They run differently based on the hardware you have. They can and might precompile for consoles, but there’s no way for them to know what everyone’s different pc set up is until it’s installed.
Fun fact: Steam (at least on Linux) shares caches between users with the same hardware.
Easier to happen on the Deck since it’s the same hardware for all, but even on my desktop PC I’ve seen it downloading and uploading shaders often.That makes sense, thank you.
Yeah, in the 15 minutes it takes to see if changing the setting caused any performance issues, I can easily just boot up Maze Mice and get through roughly 2 rounds with zero complications whatsoever. No need to change any settings from default or wait absurd lengths of time just to play a game without stuttering and other performance issues.
Also, your game is piss poorly optimized if you can’t get shader compiling working properly without tanking your experience in game.
I’ve played a handful of games that precompile shaders at boot up without it taking 15 minutes, and they try to hide at least some of it behind the splash screens and such. This is absurd. If pre-compilation or caching is needed, just fucking do it.
On top of what you said, that any company with the funds of Gearbox has no excuse for not being able to optimize it to happen during runtime without tanking FPS.
Steam basically does this right, imo.
When you launch a game, and… your drivers have changed, or there’s been a substantial update to the game… it just tells you its compiling shaders before properly launching the game.
15 full minutes is pretty terrible though.
I think my worst ever is around 5 to 10, and that is when I am intentionally fucking about with mods and different versions of Proton and changing up Proton/Wine prefixes with new attempts at finding a working Windows component/requirement for some nonsense that by all rights should not work at all, lol.
Hah, doesn’t have the balls to give them refunds.
Why are games so shit nowadays? Besides UE5 slop I mean.
tired of this game crashing.
I wait 15min for shader just to get into the menu, then continue, then wait another 5-10min for even more shaders…
play for an hour or so, and then it just crashes out.
Continue to wait 15+ minutes because this was already the case at launch and it still continued to stutter like a drunken frat boy.
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Found with a single search. Short answer they can, long answer it’s more complicated. In any case, runtime compilation should never a be a thing on console.
So Premium.











