• rafoix@lemmy.zip
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    10 days ago

    There was not enough content for 3D TVs and people didn’t want to wear special glasses.

    Also, consoles were too weak to display 3D content.

    • IonTempted@lemmynsfw.comOP
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      10 days ago

      Weren’t there like Blu-Rays? I guess the first movie I watched was Avengers (2012) and it really didn’t blew me away

      Nowadays I watch movies with my Quest 2 on the big screen app and think, holy shit

      • remotelove@lemmy.ca
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        10 days ago

        The media (Blu-ray, dvd, whatever…) didn’t matter so much. Adding depth fields to existing media works, but it isn’t exactly perfect. The tech should be much better now, but it took a fuck ton of manual labor to convert films to be compatible with 3D. Back when 3D TVs were being pushed, studios had to film movies in 3D as well, which took more time and more equipment.

        Here is an old pic I took during the conversion of Titanic into 3D since it wasn’t filmed in 3D from the start. Each frame needed to have depth fields mapped, by hand, in a room filled with jr level staff. This work was split across multiple studios.

        • ohulancutash@feddit.uk
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          9 days ago

          Native stereoscopic capture has massive labour costs itself, and there were many issues where one eye had corrupted footage or imperfections, so the insurance paid for the footage to be post-converted from the one good eye anyway.

          Even where it went right, it more than doubled the size and weight of the camera system, and changing a lens would be a complex process taking 30 minutes instead of the minute or two normally required which significantly reduced the material that could be captured in a day. Post-production labour is far far cheaper. So post-conversion very quickly became the norm.

      • rafoix@lemmy.zip
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        10 days ago

        Yes, you needed a 3D disk player, 3D TV, 3D version of whatever you want to watch. That’s a lot of upfront costs.

        Very few movies are filmed in 3D. Avatar did it right but almost nothing else did and it shows.

        Video games should be doing it right now on PC but most folks would rather use all the extra horsepower to run their games at 200fps.

          • rafoix@lemmy.zip
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            10 days ago

            VR seems a lot more isolating than 3D glasses in front of a TV. Even the powered active 3D glasses are a lot less cumbersome than any VR headset.

            I absolutely wish that someone made a 3D TV with the New 3DS technology in 4K. Have the 3D effect turn off when more than one person is watching TV.

              • rafoix@lemmy.zip
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                9 days ago

                Weirder things have happened.

                3D TVs were pushed by movie studios trying to sell 3D Blu-rays at a time when streaming was killing the idea of physical media.

                Video games didn’t go all-in. Which made it even more niche.

                VR is having a lot of growing pains.

    • Mårten Åsberg@hachyderm.io
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      10 days ago

      I played Assassin’s Creed III (or was it IV?) on the Wii U in 3D. I didn’t play it like that for long because the 3D’s kind of annoying and the glasses and everyone else’s complaints about 3D TV, but it did work. And it was super xool to show friends, but it was really just a gimmick.

      • rafoix@lemmy.zip
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        10 days ago

        Did the WiiU output a 3D image?

        I thought that only the PS3 and the 3DS had actual games that were made for 3D displays.

        • Mårten Åsberg@hachyderm.io
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          10 days ago

          I don’t know if the 3D worked in a different way on the PS3, but it just outputted side-by-side 3D and I put the TV in the same mode.

          So I mean it was half horizontal resolution, but it was 3D 🤷 I’ve streamed 3D movies that way too. I don’t know if the actual BluRay 3D movies work in another way with full resolution?