Hey Dungeoneers, Shattered Pixel Dungeon v3.3.0 has been released!
v3.3 includes a tester area for the upcoming overhaul to the city quest, new items, and a bunch of smaller tweaks and improvements.
I really like the game, I’ve been playing for a while. I really wish it had the option to implement a debug in the game, as I’ve seen in another version (a pixel dungeon with a scroll of debug) that we use to have access to the items and try the game in a different way, it would be really cool.
Afraid I don’t plan to add a cheat mode to Shattered.
If I download the source code and try to implement the scroll of debug, could that work? I’m interested in playing to the end of the game but exploring in “creative mode.” I’ve already tried implementing it manually in the game’s code but haven’t been successful. Do you have any tips on how to do this?
Afraid ai don’t know how scroll of debug works so I can’t help you too much there, but after you get Shattered compiling it would be very easy to give yourself any items you want by adding some code in heroclass, or changing starting floor by editing dungeon.init.
Cool! I just started playing it yesterday. Quite fun so far. I keep dying though so there might be some bugs to work out.
I keep dying
No, that’s intended gameplay.




