Good to know, but sad that it has to be said.

  • itkovian@lemmy.world
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    4 个月前

    I knew that “No AI used” is going to become a huge selling point for many products. And I think this is just the start.

    • Joanie Parker@lemmy.world
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      4 个月前

      That’s excellent. And as these mega corps watch consumers favor those products. Maybe, just maybe they’ll fucking implode. That’s just a fantasy I know.

    • Cocodapuf@lemmy.world
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      4 个月前

      I’m gonna have my kid add “No AI used” to his lemonade stand sign. He’ll probably double his profits.

      (so like $4).

    • Blaiz0r@lemmy.ml
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      4 个月前

      The reality is software engineers will use AI or will find themselves out of work as they won’t have the skills to get hired.

      Customers may never know if AI is used as a tool in game creation but it will always be part of any software and development studio.

      Using AI for music or design assets is totally different from using it for the code base and blanket statements don’t improve the situation

      • jj4211@lemmy.world
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        4 个月前

        I could see a refusal to use codegen as a potential liability, but that’s not “skills”. The biggest thing about codegen is you have to review it and just lower your expectations that the code comes from a technique dumber than the dumbest human intern you have ever seen and approach it with supremely thorough skepticism. It’s exhausting how dumb it can be and how you have to be paranoid for every single piece of output. But it’s not a “skill”

      • SynonymousStoat@lemmy.world
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        4 个月前

        While we don’t do game development, my company has investigated using gen ai for code and we found that it doesn’t reliably assist us in anything other than boilerplate code. I personally found that it hallucinates APIs on the regular which made it a massive waste for me as I basically had to go back and rewrite most of the code myself. Using gen ai for code reminded me of every time I’ve worked at a company that outsourced code; we rarely ever got what we asked for and by the time we got something usable it still wouldn’t be up to our standards, which generally resulted in scrapping what was delivered and having to rewrite the whole thing internally.

        • Blaiz0r@lemmy.ml
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          4 个月前

          Using AI for code requires a high level of specificity, software houses that are getting the most out of it are not using it so much inline or vibe coding because as you say that leads to hallucinations or having to repeat yourself.

          The common approach now is to use multiple agents with different responsibilities, the human effectively becomes a team leader and uses one chatbot to orchestrate a plan being very specific about the outcomes and the requirements and breaking the plan down into phases,

          Another agent will be used to write the code, they will have set rules files to keep them on guard rails, they will check their work as they go and deliver a pull request at the end of it for the human to check and approve

          The next agent will be there to write tests and check the work of the second agent.

          It’s a lot more work than writing a single prompt and expecting a good outcome or close approximation, but it is getting better results now.

    • bridgeenjoyer@sh.itjust.works
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      4 个月前

      I made a post about thia exact thing a couple of weeks ago! I will give my money to people not using ai bullshit, and if theyre liars, they wont see a cent from me again. People need to stand up and have some damn principles about this.

  • Cocodapuf@lemmy.world
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    4 个月前

    Ok sure, but how much of the game will actually be generated by dolphins?

    This will probably be just another example of HUMAN appropriation when plenty of dolphin developers are struggling to even find work in this industry. Maybe when dolphins are literally the subject matter of the game we could consider inclusivity in its development?

    #dolphin_life #Phins_In_Gaming #NotMyEcco

    • Zozano@aussie.zone
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      4 个月前

      Look buddy, I don’t give a single fuck about your #EccoFascist bullshit.

      #AdolfPhin #PhinLivesMatterToo #NotAllPhins #ReleaseTheEccosteinFiles

    • ptu@sopuli.xyz
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      4 个月前

      In the original game I’m sure you had to be a dolphin to beat the first level

      • Cocodapuf@lemmy.world
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        4 个月前

        You know, I recall playing this at a friend’s house decades ago and being totally, utterly, stuck on the first level for like… many hours.

        So yeah, you may be right about that.

        Was there like, a maze in that level? I think I remember a maze that ultimately led to a smaller area of open water, where you were just like “well fuckin’ now what?”

    • Buddahriffic@lemmy.world
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      4 个月前

      Oh come on, I see right through your posturing to be allowed to open an all-dolphin game dev sweat shop. Stop it, it’s a waste of money because the whales always interfere and get the dolphins to unionize after the dolphins earn their programming degrees and then they go out and write emulators (because obviously we just close the shop). One of these days they’ll get in contract with the penguins and might start pumping out Linux distros!

  • kadu@scribe.disroot.org
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    4 个月前

    AI is quite bad at pixel art in fact.

    It understands things must look roughly made by squares, but it doesn’t understand what pixels are and their fixed grid.

    • chunes@lemmy.world
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      4 个月前

      To be fair, humans are also bad at it these days, judging by the amount of mixels.

      • kadu@scribe.disroot.org
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        4 个月前

        Yep. It will create something that at a glance looks like pixel art, then you zoom in and find anti-aliased rectangular pixels made out of three different shades of the main color, a weird line, and no clear grid.

      • jacksilver@lemmy.world
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        4 个月前

        The person above you is wrong, while a generalist model will struggle to make valid pixel art, either a specially trained model or one with elements to force a specific structure could make generative pixel art.

        This seems like a valid example - https://pixel-art.ai/

    • thingsiplay@lemmy.ml
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      4 个月前

      They can base their pixel art off ai art, that resembles pixel art. Would still count as “no ai in the game” I guess.

  • Noxy@pawb.social
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    4 个月前

    I’m so fucking pumped for new Ecco games. I loved the original on Genesis and it’s about damn time we get some fresh stuff in the series.

    Even better with this statement

  • CIA_chatbot@lemmy.world
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    4 个月前

    Oh god this is going to be awesome to watch this crash and burn

    Edit: Oh god I read it wrong, I thought it said the whole thing was going to be generated by AI

    Leaving this as proof of my shame

    • thingsiplay@lemmy.ml
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      4 个月前

      Why do you want it to fail? I’m so happy that Sega is one of the companies who does games that are not mainstream boring stuff. In fact, this is something I would expect from a small indie team. Shouldn’t we celebrate that and support?

    • Jankatarch@lemmy.world
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      4 个月前

      I did that too at first lmao. With so many bad news about the opposite happening recently the brain just defaults to pessimism.

  • InFerNo@lemmy.ml
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    4 个月前

    Annunziata has been talking about a new game for decades. I’m sceptical he’ll produce a single pixel tout court.

  • Jankatarch@lemmy.world
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    4 个月前

    I somehow read “not a single pixel will not be AI generated” at first. My brain just defaulted to that. I was confused by the replies for a minute straight.