All online games should have an offline function added 60 days before end.
Alternatively, self-hosted server option.
They should have this option upon release, that way people can play older builds and if the company goes bankrupt, the customers won’t be left with nothing.
Is there a reason why any new launch shouldn’t have a self host option from the start? Company servers can be used for tournaments, events, ranked matchmaking, anti-cheat, cross platform, etc. But why can’t self-hosted servers be an option in parallel? Then it would be a non-issue for when the studio servers go eol.
Money and control. There is no technical reason, and in fact it would be easier to just let people host their own servers.
Allowing self-hosting used to be the norm for online games. Businesses realized a long time ago that gamers stopped having standards and would accept any abuse to not be left out of the hype.
Probably because
- That would make it easier to circumvent DRM.
- They can’t sell you a bunch of live-service digital junk for a few years.
Both of these things are tracked server-side, and so could be spoofed by a 3rd party server.
The headline was a real rollercoaster




