The creation engine won because it’s an in-house engine. Why would Bethesda want to pay the licensing fees to Epic games lol.
They probably got a proposal on how great it is and how it can cut down labor costs, time and more bullshit. Fuck the c suites.
It’s not really an in-house engine. It’s a heavily modified Gamebryo engine.
The Creation Engine won because it meant they could make yet another game by reskinning the existing formula and tacking on a couple more, janky systems. I’m playing it again, though. It’s alright with mods if you manage to ignore the steady trickle of bugs and nonsense.
The engine is holding them back. How many people in Bethesda really know how that taped together engine really works? And they act like they’re getting games out quickly?
Starfields facial movements still aren’t as good as a 20 year old call of duty game. If they got rid of the Todd I would immediately be 25% more likely to buy their next game.
I really hate to praise bethesda these days, but it’s good to see a studio still using an inhouse engine. Now if only that engine wasn’t garbage.
But… both of those engines are terrible.
Pff, whatever.
Okay, and when’s the GOG release Bethy? 20 years into the future?
And then modders didn’t give a fuck. Well there’s a star wars mod that does well apparently but that’s about it.
Holy shit, whatever you do, do not cave to pressure from the mainstream gaming community.
They’re all morons with 0 experience or knowledge on how to make a good game.





