Schedule 1, Peak, and REPO lead a big year for small games

  • BrightCandle@lemmy.world
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    2 months ago

    Indy and small budget games are where all the innovation in game mechanics is occuring. The AA/AAA industry has become a conveyor belt of ever more expensive graphics on the “omni game” mechanics.

  • SuiXi3D@fedia.io
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    2 months ago

    Like, I appreciate the effort that goes into big AAA releases. I really do. I get wrapped up in the stories a lot easier when the game is nice to look at and the voice actors are really good.

    But if a game isn’t fun, it isn’t fun. A lot of indie games are fun first, and that makes all the difference in the world.

  • Emi@ani.social
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    2 months ago

    Valheim, factorio, timberborn gave much more hours of fun than some expensive games like GTA 5.

      • ericwdhs@discuss.online
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        2 months ago

        Timberborn is a definite favorite of mine. Whiskerwood looks very similar. I haven’t had a chance to try it yet, but I’m thinking I may like it more than Timberborn in the long-run due to having more interesting end-game goals to work toward.

        • Emi@ani.social
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          2 months ago

          I played whiskerwood for the first time recently. Also thought it would be similar to timberborn but it is very different. You have manage the whiskers individually to give them the right job if you want them to be efficient. I like that you can build underground and that in later game you’ll be able to use belts so I’m looking forward to discovering that system, also the steam power stuff.

          • ericwdhs@discuss.online
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            2 months ago

            Good to know. I’ve checked out some Let’s Plays of it, and the differences still look fun. I guess I better get on it.

    • ericwdhs@discuss.online
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      2 months ago

      Their current full price is slightly over $30, but Rimworld, Stellaris, and Satisfactory are in this bucket for me too.

  • GodofLies@lemmy.ca
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    2 months ago

    LOL. More like “triple A” studios need to start making games that are actually fun rather than focus on quarterly peanut accounting practices while giving management bloated salaries and bonuses. Also fix up that abusive shitty ‘cram’ development cycle culture that’s entrenched in game development.

    Games like Vampire Survivors and Balatro show that games can be fun without many visual frills, but contain depth beyond the standardized, uninspiring, recycled game mechanics. While if you go the length of being true to storytelling like Baldur’s Gate, Divinity OS2, rather than sloppy storywriting, people are willing to pay bigger bucks for it.

    Somewhere along the way, during the mobile games boom, studios forgot about what actually made games ‘fun’. They started to go after micro-transactions to drain every last dollar in your wallet while delivering barely any substance that was ‘fun’. They deserve to die given the current trajectory. They forgot the meaning of what video games are.

    • nomy@lemmy.zip
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      2 months ago

      Triple A can all crash and burn.

      Indie games are the only original, creative, fun games left anymore.

  • Arcane2077@sh.itjust.works
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    2 months ago

    Silksong launched at €20.

    I could buy the best game of a generation at full price FOUR TIMES, or Forspoken once. Tough choice

  • Phil_in_here@lemmy.ca
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    2 months ago

    To recoup lost revenue on declining sales, major publishers will be raising the base price for games to $90, with extended ‘complete’ editions retailing $145.

    Says, major CEO “gamers need to stop alienating themselves and pay up. When sales increase the prices will go down stop increasing (as much… maybe).”

    Beatings will resume until morale improves.

    • reksas@sopuli.xyz
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      2 months ago

      even if game is really good i wouldnt pay that much for it ever. and i look very dimly at those who do for ruining things for rest of us.

  • Zahille7@lemmy.world
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    2 months ago

    I just got Vintage Story last week for $24, and that’s gonna last me literally until either the world ends, the Dev team disbands for some reason, or I die.

    It’s still in early access, but there’s already TONS in the game that you may not even see depending on your world spawn.

      • Zahille7@lemmy.world
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        2 months ago

        I’ve kinda been going at it at my own pace. I started a survival world, but I’m actually using creative to learn how to build and how the different mechanics work. I just started messing with windmills yesterday, but I think I may be getting a little ahead of myself.

  • Washedupcynic@lemmy.ca
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    2 months ago

    Too many big studios/publishers just keep releasing the same shit over and over and over. They don’t innovate, they don’t take risks; they don’t exist to make good games, they exist to make shareholders money.

    Good games aren’t just about graphics, they are about game play. Game play involves mechanics like collecting, exploration, story, strategy, challenging bosses, and world building/crafting. A good game will do 2-3 of these things really well regardless of what the graphics look like.

  • Smaile@lemmy.ca
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    2 months ago

    smaller games that are fun have a better chance of getting bought on a whim, who knew!

  • mrbigmouth502@piefed.zip
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    2 months ago

    Consoles are the rich man’s platform these days. If you have a bit of technical know-how, it’s not hard to find a cheap old PC and get some games running on it.

    • ℍ𝕂-𝟞𝟝@sopuli.xyz
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      2 months ago

      Weren’t they always?

      When I grew up, the surgeon’s kid had an Xbox, the software engineer’s kid had a PS, and everyone else pirated PC games or got them from the bargain bin.

      I got the whole Blitzkrieg Anthology for the equivalent of 5 EUR

      • tiberius@lemmy.ca
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        2 months ago

        I think the idea was consoles were the cheap upfront alternative to gaming and you paid a premium for games… Now it’s reduced to ease of use and it just works.

  • inclementimmigrant@lemmy.world
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    2 months ago

    People who haven’t gotten raises to keep up with cost of living are buying cheaper indie games that are fun and supported instead of 80 AAA games that are abandoned because they didn’t make all of the money.

    Gee, shocker.

  • CerebralHawks@lemmy.dbzer0.com
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    2 months ago

    Because a lot of indie games don’t come to consoles (or at least Xbox — I see a lot of Steam/PlayStation releases or Steam/Switch releases).

    I see a ton of cool indie games I’d love to play, but I can’t because they require Windows. I don’t think a game should be able to be called indie if it requires you to use Windows (or macOS, what I use), exclusively. Like if you’re “independent” of Windows (macOS or Linux) or “independent” of Apple (Windows or Linux), they should be making their game available to you. That means, of course, supporting all three platforms. Linux and macOS are both based on UNIX (if you go back far enough). Switch and Mac use the same CPU architecture (ARM64). Linux has the best handheld support. And Windows has the biggest install base. So it’s really worth it to support all four of those. And then Xbox and PlayStation use the same architecture as PC gaming, x86-64 with a GPU. So it’s really all connected and, unless one platform is sponsoring the game somehow (at which point, it isn’t indie), no platform’s players should be left out. JMO

    • RedStamp@feddit.online
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      2 months ago

      “Indie” doesn’t refer to independence from a platform, it’s supposed to mean independently published (in other artistic industries, this has become slightly muddled as “indie” is more of an aesthetic these days). The fact that these games are directly supported on one platform over others is a symptom of being indie more than anything, as a large publisher would require support on multiple platforms to ensure maximum market penetration.

      Also, proton is incredible these days, so windows lock in isn’t as much of a thing anymore.

    • mcforest@feddit.org
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      2 months ago

      Are you really demanding that the studios with the lowest budgets should use their budget to support multiple platforms?

    • GottaHaveFaith@fedia.io
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      2 months ago

      Linux support has never been better! Proton is amazing, to the point the Steam people are suggesting developers to just develop for windows.

      Take a look at https://www.protondb.com/ I have found 1 indie game so far which was not working

    • mrbigmouth502@piefed.zip
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      2 months ago

      Most indie games work fine on Linux, thanks to Proton. MacOS is just an exceptionally poor platform for gaming.

    • JamBandFan1996@lemmy.ml
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      2 months ago

      If you have an x86 cpu Mac, install Linux, use steam/proton and you can play pretty much any indie Windows game out there. Or you can just install Windows. If you have an Apple cpu Mac, there are still tools out there you can use to play the game.

      You can’t fault Indie devs who have a day job for not wanting to spend time supporting a ton of different platforms (AAA, is a different story)

    • chunes@lemmy.world
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      2 months ago

      You’re only about 10 years too late for anyone to give a single crap about native linux

      • mrbigmouth502@piefed.zip
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        2 months ago

        Proton’s a little more recent than that. I still remember the bad old days of Steam on Linux from 2013-2017 where Proton didn’t exist yet, and running the Windows version of Steam through WINE was a PITA. Heck, Proton didn’t really start to get good until about 2021.