Yesterday’s layoffs at Bethesda Games Studios were not a cut of “14 layers of management”. We lost dozens of programmers, artists, designers and testers. Many of whom worked at BGS for decades.

If Bethesda fans are worried this will harm the quality of our future games, like TES VI, let Microsoft know! One way you can do it is here through the XBOX Player Voice feedback platform: https://feedbackportal.microsoft.com/feedback/idea/69b8ec0b-7479-f111-9b47-6045bdbd0989

  • Scrubbles@poptalk.scrubbles.tech
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    21 days ago

    All of those people are replaceable in the eyes of Microsoft. They do not understand creative talent, they only see cogs in the machine. Bethesda knee this going in.

  • IEatDaFeesh@lemmy.world
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    21 days ago

    “Let Microsoft know”? Like that’ll change their trajectory. 🤣 Nothing short of their company collapsing will shake them up.

  • Hadriscus@jlai.lu
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    21 days ago

    I don’t give a shit about Elder Scrolls anymore. I do give a shit about workers however

  • mrfriki@lemmy.world
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    21 days ago

    See, when the next game released by these studios laying off employees left and right flop big time, they’ll put a surprised Pikachu face and blame gamers for it.

  • AwesomeLowlander@sh.itjust.works
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    21 days ago

    If Bethesda fans are worried this will harm the quality of our future games

    No worries. Your quality can’t possibly drop any further.

  • RightHandOfIkaros@lemmy.world
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    21 days ago

    I’ll be honest, I think Bethesda is too big. They hired too many employees for the studio to handle.

    Most AAA studios have too many people. It gets to a point where these huge teams take too long to make something because they cannot be as flexible as game development requires with so many people.

    That they held onto so many people for this long is pretty impressive, actually. I thought certainly it would have happened sooner.

    Morrowind was made by less than 75 people (including the voice actors) and was an absolute banger. Starfield came out and, while I like parts of it, it is nowhere near Morrowind and how many people worked on Starfield? Way more than the <75 of the Morrowind team, that’s for sure.

    • Magiilaro@feddit.org
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      21 days ago

      Starfield is, in many regards, Elder Scrolls Daggerfall in Space. Many, mostly unconnected, game systems and mechanics, a huge mostly procedural generated world with only a few handcrafted dungeons and places. So there is hope that Starfield 2 will be Morrowind in space 🤤😄