• Quetzalcutlass@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    2 months ago

    “Minimalist” isn’t a word I’d normally associate with “immersive sim” (which are all about emergent complexity from the interactions between systems), but in this case it seems to be called minimalist because it’s basically a text game with a GUI bolted on top.

    It looks great and it could be fun, but I don’t see how you could possibly do anything not explicitly programmed in by the devs in such a system. I personally wouldn’t describe it as an immersive sim to avoid getting players’ hopes up.

      • Quetzalcutlass@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        2 months ago

        Thanks! I’d like to pretend there’s a clever story behind it, but I came up with it by randomly adding and swapping syllables around Quetzalcoatl until I accidentally stumbled upon something decent.

    • passenger@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 months ago

      What about nethack? Dwarf fortress? I think you can easily do stuff not explicitly programmed by the devs in such games. These are not immersive sims but I am open to the idea of a text based immersive sim. I think there are many examples, maybe caves of qud (haven’t played) where you can do some mind blowing stuff but usually they are called roguelikes not immersive sims.