It’s kind of sad that so many big studios have abandoned their proprietary engines to adopt unreal engine 5. What’s going to happen when Epic starts to turn the screws because they feel like they aren’t making enough money? All these big studios won’t have any staff left that knows how to build graphical engines. Honestly, at least it would make sense if they have up on their engines and started using Godot. At least they wouldn’t be bound to Epic’s bullshit.
At a conceptual level, it makes 100% sense that companies are moving away from bespoke engines and towards a standardized engine. This is something you see in many different industries. Spending a whole bunch of money and effort when 95% of your requirements are the same as everyone else is a bit silly.
However, you’re completely right that there’s the same danger as in other industries where the ‘boring software infrastructure’ gets standardized and outsourced: a niche monopoly able to exploit their position. What tends to happen in the long run is an open source project for that infrastructure run by an NGO with the industry members (in this case AAA game companies) on the board of directors.
It comes down to money. Studios dont want to spend the time and money anymore. People will buy whatever garbage they put out anyway. It can be shitty UE5 at 30fps, people have no standards anymore.
I wish there was a game dev group like Motion Twin (ie., nonconventional anti-hierarchical organization), who relied and supported open standards only, and kept at least the engine portions of their games open-source.
Luckily games that have functions or features that are not present in UE5 or some other publicly accessible engine, still have to add those features to the engine to make use of them. This applies to lots of games and developers. The art of building an engine still is necessary for many developers, even those using UE5 or Unity. So worst case scenario, they have to switch to an inhouse engine development cycle and spend that much more time and money building an engine that makes them nothing in return on the hope that the engine they make, will save them substantial development the across future titles.
It’s kind of sad that so many big studios have abandoned their proprietary engines to adopt unreal engine 5. What’s going to happen when Epic starts to turn the screws because they feel like they aren’t making enough money? All these big studios won’t have any staff left that knows how to build graphical engines. Honestly, at least it would make sense if they have up on their engines and started using Godot. At least they wouldn’t be bound to Epic’s bullshit.
At a conceptual level, it makes 100% sense that companies are moving away from bespoke engines and towards a standardized engine. This is something you see in many different industries. Spending a whole bunch of money and effort when 95% of your requirements are the same as everyone else is a bit silly.
However, you’re completely right that there’s the same danger as in other industries where the ‘boring software infrastructure’ gets standardized and outsourced: a niche monopoly able to exploit their position. What tends to happen in the long run is an open source project for that infrastructure run by an NGO with the industry members (in this case AAA game companies) on the board of directors.
A lot of these developers would be better off in the long run working in Godot and submitting PR’s for fixes and updates that they need
Fun fact, a bunch of proprietary engines were just local alterations based on another licensed engine.
https://en.wikipedia.org/wiki/First-person_shooter_engine
It comes down to money. Studios dont want to spend the time and money anymore. People will buy whatever garbage they put out anyway. It can be shitty UE5 at 30fps, people have no standards anymore.
I wish there was a game dev group like Motion Twin (ie., nonconventional anti-hierarchical organization), who relied and supported open standards only, and kept at least the engine portions of their games open-source.
That’s why we always stan on studios like Remedy. They use their own engine, and pretty much everything they produce is stellar IMO.
I’d say the same for the RE Engine but unfortunately they have confirmed they want to turn it into an AI-Generation Engine, so that one is sunk.
Unpopular opinion: fuck remedy and their draconian EULA on single player games.
Luckily games that have functions or features that are not present in UE5 or some other publicly accessible engine, still have to add those features to the engine to make use of them. This applies to lots of games and developers. The art of building an engine still is necessary for many developers, even those using UE5 or Unity. So worst case scenario, they have to switch to an inhouse engine development cycle and spend that much more time and money building an engine that makes them nothing in return on the hope that the engine they make, will save them substantial development the across future titles.