Avid gamer and lover of anime. Kallipygos is my figure of faith. Also, I’m a tree.

  • 6 Posts
  • 107 Comments
Joined 2 years ago
cake
Cake day: June 22nd, 2023

help-circle
rss
  • People don’t typically do dragons well in general tbh. Even when dragons are secondary to the plot, opting for wyverns the no-armed beasts and calling them dragons. It sort of hurts me inside.

    But I agree I want more genuine dragons in my media.

    (Side note, I haven’t read the OP as to not spoil myself so for all I know OP could be arguing the same thing so sorry for the redundant point if that’s the case.)


















  • So, I tried the demo for this when they first showcased it, and I love DON’T NOD a lot, but I just couldn’t get behind this one. Honestly the gameplay was tedious but you get the sense that it’s done like that on purpose, it’s suppose to feel like a goal when you reach the top of whatever you were climbing. Typically to make up for that kind of flow in games, they make the story very rewarding for the player, and I don’t know if it was just me but I just couldn’t bring myself to care about the world I was exploring. When I found notes they didn’t illicit any sort of emotions out of me they just kind of felt like, hey you found a thing good job, enjoy reading about how this person made some soup or something. I dunno, I really wanted to like it from the aesthetic to the vibe, but I just couldn’t. Anyone else kind of feel that way too, or am I crazy?