

Oh… Trackers. That takes me back, I think I’ve still got some mod files from old BBS copy cd’s from the late 80’s and early 90’s…
Oh… Trackers. That takes me back, I think I’ve still got some mod files from old BBS copy cd’s from the late 80’s and early 90’s…
Even the history of this is fascinating. This is the “Moses Bridge”, and it’s a renovated part of the old dyke system that was used to prevent attacking armies from getting in - because the dykes and levee’s had blocked the sea so effectively, they realised they could stop attackers by… flooding them out. Literally.
When it came to renovate this area, they wanted to provide access without denigrating the fact it was an old defensive structure, hence this unique sea-level bridge.
That’s the one - thanks, I’d forgotten where it was and didn’t read your comment before putting mine in place
If you go into the developer settings area (Can’t remember what it’s called) you can turn on extra development sources, in which case you can trunk-level daily updates.
I’ve updated the Deck to ‘main’ release channel 3.5, though technically that’s “tinkering”, but - it makes a much wider list of things work really, really well. Currently playing through XenoBlade Chronicles and Breath of the Wild (Switch versions) and both seem to play really, really well. I don’t have the framerate display on, I’ve not tweaked power settings or anything, I just run them…
The SMT improvements I believe are in the 3.5 main-branch release, so that’s probably why… seems to work well.
Care to explain what’s anti-trans about this? Genuine question, I’m obviously out of the loop, and don’t want to inadvertently cross a line.