

Isn’t the “passive aggressive licence” just MIT?
Isn’t the “passive aggressive licence” just MIT?
I don’t think I’ve ever seen someone say that upscaling OPTIONS are bad but I’m worried about games like monster hunter where upscaling and frame gen is used to make the game playable in most cases.
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Didn’t even know this existed lol, crazy how decentralised the game industry has become now that e3 is gone. There’s no official “time to announce your games” part of the year anymore.
I hate to be all doom and gloom but if the government decided tomorrow that disagreeing with trump was a crime then it’s probably already too late for you.
The amount of information about people online is pretty shocking and no amount of cleaning up after yourself could save you at this point.
On the other hand, it probably won’t devolve that fast so you’re probably ok?
Don’t really care that it’s genAI but It’s really weird that the only part of the trailer that’s obviously gameplay is the first few seconds…
I agree with you, it was more of a commentary on “what would happen if we had AGI tomorrow”.
We’ve been 3 months away from AGI for a few years now and it’s debatable if we’ll ever get there with LLM’s. Looking into the results of AI tests and benchmarks show that they are heavily gamed (tbf, all benchmarks are gamed.) With AI though, there’s so much money involved, it’s ridiculous.
Fortunately it looks like reality is slowly coming back. Microsoft’s CEO said that something like “AI solutions are not addressing customer problems.” Maybe I’m in a bubble but I feel like overall, people are starting to cool on AI and the constant hype cycle.
I’d agree that in the short term, AI is overhyped and in the long term, who really knows.
One thing I’ve always found funny though is that if we have AI’s that can replace programmers then don’t we also, by definition, have AI’s that can create AI’s? Isn’t that literally the start of the “singularity”, where every office worker is out of a job in a week and labourers only lasting long enough for our AI overlords to sort out robot bodies?
I’ve thought about this before, I think it’s because the devs/publishers want to have their cake and eat it. They release a new game every year at full price for that up front cash then they nickle and dime you all year and then reset with a new full price game.
I’m pretty sure the amount of money EA makes from FIFA or Activision makes from COD would go down dramatically if they just had a single live service game.
“we’re just trying to display <insert field here> why is this so hard? It’s a ten minute job!”
My understanding was that this little 6 man team did work on the game in an r&d role, testing stuff for levels, characters etc. So they weren’t a useless team, but I doubt they were as big a deal as the media is making out.
Also, a funny side effect of game programming is that loosely coupled components like this can make development harder. If it doesn’t need to be split like this, you probably shouldn’t.
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I’m going to preorder monster hunter wilds, I’ll do it the day before and pre-download it. Does that count?
My brother in Christ, this isn’t a crate, it’s a programming language written in rust.
The best way to learn is to just do it! When I’m starting out with something I generally have a few ideas of basic things I could do with it, generally that’s making simple CRUD apps (when I started using Axum I made a simple API that returns json from a file directory as long as the directory is formatted as: /type/name. Then I went and made a website using vanilla js/html/CSS and made everything run using the backend).
This second project is great because there’s always something else I could do like auth, like not doing a post and redirect to the same page for updates, like creating dynamic client & employee pages, like using an actual db instead of a script to make CSV files as a db. IMO, THIS is where you learn things.
I hope they can do it, I’ve always adored monster hunter but I remember playing DD2 on release and the game struggled at 30fps, default settings. The game has gotten better by some amount since then, I haven’t been back to that game though.
I assume RE engine was mandated from on high but if DD2 and MH6 struggle with performance, I’m assuming that the next open world game from Capcom will probably run on UE5 like the rest of the industry.
Sony owns Bloodborne, Miyazaki can only be as involved as Sony allows. No way an exec doesn’t know this lol.
Maybe, I’ve never used go templates before.
MDN says you’re right because innerHTML is un-escaped and you’re probably trying to use textContent. Didn’t know about this one, thanks.