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Joined 2 years ago
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Cake day: June 16th, 2023

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  • I barely played the AC games as they came out, but recently decided to give Unity a try. It’s a really stunning presentation much of the time, but I find myself setting the game aside quite regularly as the quests / missions can be rather dull. I should perhaps try to do better at picking what to do in the game, as the immersion can be compelling.





  • My son and I are like 95% done the end-game content in the Super Mario RPG remake, only Culex 3D remains! It’s been a total blast. My biggest struggle is finding more games like this.

    We’ve loved all the Paper Mario games we’ve been able to play (original, Super, TYD, and Origami King…. unless I’m forgetting one), but trying out miscellaneous JRPGs hasn’t had any success with him yet. He’s too young for a lot of games, but seeing things from that pre-tween point of view I also feel like we all could do with more games that aren’t fueled by adolescent angst or grim brooding. Bright, fun adventure on a foundation of silliness paired with great music is such a good recipe.







  • It really is interesting how async Rust takes the shine off of Rust to such an extent. If good old stack based, single threaded Rust wasn’t so polished, I don’t think the async parts would stand out so much. Something that might help is to have some sort of benchmark showing that Arcing through an async problem is still faster than typical GCed languages.


  • I wanted to like it, but didn’t get through S1. I found the humor so uneven that it made the whole thing almost uncomfortable. Is it an irreverent parody, sci-fi, slightly crude comedy, or is it Star Trek? It’s all of those things, and I’m happy folks enjoyed it. I’ll try to revisit at some point, but for now I’m so happy that Strange New Worlds is as surprisingly excellent as it is. For me, it nails the mixture of lightheartedness, sci-fi adventure, and earnestness that I like in Star Trek.