

Probably not quite what you meant but two monitors for Dwarf Fortress is a god send. Game on one screen, the other for DFHack console, Announcements, SoundSense, Dward Therapist, and various other utils. Could probably use 3 actually…
A GenX Englishman living on the Danish island of Bornholm out in the Baltic Sea.
Probably not quite what you meant but two monitors for Dwarf Fortress is a god send. Game on one screen, the other for DFHack console, Announcements, SoundSense, Dward Therapist, and various other utils. Could probably use 3 actually…
Have Indy on the go on the XBOX, but also returned to Foundation, which is still in early access but making good progress as a more informal town builder.
Yup, you can play the ‘post steam’ version via steam or free download and get the ASCII characters, however you are still forced to use the mouse to play it, which doesn’t work for me, so I stick with the old 47 release and just play that forever I guess!
Excellent, we will watch your career with great interest! ;)
I have some batch jobs on my windows machine that do it, so I guess I could go to the trouble of building my own container to run them, was just looking for an easy way out ;)
I’ll have to check this out. By any chance can you give it a Playlist and have it monitor it for changes and auto-download any new entries?
I’m not the OP but I like how you are thinking. Might look into this idea myself.
True, true it is just a deposit, but it certainly helps. Compared to England where I lived until I was 38 there are far fewer bottles littering the streets here in Denmark, although a lot of that can be put down to general public attitude probably. Never had a bottle stab me! Sounds like a case of bad quality control.
Oh wait… PANT & pants… So was being a bit slow! 😂
Normally one or the other is enough. Wearing both is 'more than needed" but does work as a safety net. :)
Maybe they make them better here in Denmark. Plus we have “Pant” where you pay more for the bottles but get money back when you return them so it’s a “belt and braces” approach I guess!
Perhaps becuase you’ve only opened it half way, you need to lift it back over again and clip in under the rim.
Model: AnalogMadness V6 LORA(s): Add Detail Steps 1-12 Euler (Normal) Steps 13-25: dpmpp_3m_sde (karras) Prompt: 35 year old English woman sitting in a library, facing away, wearing a dress and high heels, detailed skin, subsurface scattering, (wrinkles:0.5), (blemishes, folds, moles, skin imperfection, veins, freckles:0.3), muscular thigh, low angle, bookshelves,
(8k, uhd, full resolution, masterpiece, best quality, full resolution, ultra-detailed, velvia, iso 400, f/1.4, film grain, raw photo), sharp focused, bokeh, low angle
Love how, in this instance, the extra “toes” to the left of the picture actually add to the atmosphere of the creature.
Thanks, I’m spending a lot of time playing with all the skin ‘imperfections’ to try and avoid the “airbrushed model” look I seem to get by default. Which makes sense given the vat majority of content the AI has to work with I guess.
Prompt: shield-maiden, forest, dawn, mist detailed skin (wrinkles:1.3), (blemishes, folds, moles, veins, pores, skin imperfection, freckles:1,2), (8k, uhd, full resolution, masterpiece, best quality, full resolution, ultra-detailed, velvia, iso 400, f/1.4, film grain, raw photo), sharp focused, bokeh
Just started a run through of The Isle Tide Hotel on Steam, enjoyed the demo a while back and I’m a sucker for a bit of FMV.
I guess I always have it my head I’m the object I’m controlling rather than the camera following, so my brain defaults to more direct control? I do tend to favour “in-cockpit” / first person view.
Standard unless there’s and flying involved, either in atmosphere or space, then I invert Y. Can’t imagine ever inverting X, that just blows my kind. Been playing since before WASD was a thing, so I’ve seen most implementations I guess.
I’d go down the route of so called ‘Walking Simulators’* though I use the term First Person Experiances, such as Dear Esther, Gone Home or maybe even Firewatch. Games were you can take you time and practice the feeling of movement. From there if you are looking to get into shooter style games go for something Co-Op. My wife and I started on Time-Splitters where she basically stayed back as a sniper whilst I ran in. (This was back in 98/99) From there we ended up going through Halo, Gears and eventually Borderlands as they came out. Anything where you have a bleed out / respawn mechanic is great.
*For me a walking simulator would be more like Octodad where you actually have to work at the walking! :D