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Joined 2 years ago
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Cake day: June 9th, 2023

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  • UE5 is just a tool. Developers are the ones who are responsible of the game performance, more than Epic.

    There are some problems that plague UE5 games like transition stuttering (moving from one zone to another) among other things, but overall I couldn’t blame the engine when the ones who use it are not me, but the developers themselves.

    Same flak for Rocksteady and Batman Arkham Knight. They used Unreal Engine 3 instead of 4, and ran like crap anyway.

    Studios and publishers will happily pay UE fees if that means pushing the game on schedule than wasting 2 years creating an engine from scratch that can’t resell or reuse (there are exceptions , tho)















  • There are few games that define a genre, transforming them into games for history books, and that’s Super Metroid. It refined the exploration-by-abilities genre we know now as “Metroidvania”, much like Dead Souls defined the “Souls” genre, and so forth.

    On the other hand, it also had it lows. Like that entry you don’t talk about that we hope someday is declared non-canon and all copies destroyed by spontaneous combustion.


  • Yeah, but the writing was on the wall when it came to Xbox Game Pass a few months later. If Microsoft deal was better than burning its sales, then that was it.

    Also, there was some other rumors that the sequel wasn’t green lit immediately since the sales of the first game didn’t meet EA expectations. Who knows it that can be attributed to missing Halloween and holidays.

    I think Dead Space 2 remake will never come. Motive is working on the next BF and the Iron Man game, that look like safer investments than a sequel of a game that failed commercially (in their books).