i ramble about video games. i like sharing & weird stuff. @ me with weird games.

  • 12 Posts
  • 37 Comments
Joined 2 years ago
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Cake day: November 11th, 2022

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  • @simple What a coincidence! I’ve been getting back into this lately.

    This game is fantastic if you enjoy VRChat/Webfishing/etc. It’s like those but with a ridiculous amount more in terms of minigames, microgames (see: arcade), and custom spaces/places (condos).

    You can load all manner of custom player models, object models, images, etc.

    It provides plenty for solo players & groups of players, both with coop & competitive options. Well worth checking out!


  • @spizzat2 It is, the cosmetics were unlockables via SnapMap, providing some ways you can customize the look of the Doom Guy/Doom Slayer.

    SnapMap was Doom 2016’s limited level creator basically. Not proper mod tools unfortunately, but an okay compromise compared to nothing at all.

    It was what sold me on the game, but I’m a sucker for accessible level editing and the like tools in games.


  • @ampersandrew More annoying to my mind than the lack of MP is lack of SnapMap. Like you said, may not have been the selling point for most, but given Doom’s legacy is as much courtesy of user created stuff as it is its technical contributions, it’s a big loss to not have that.

    Tempted to see if there’s a way to hack SnapMap back in to a degree so people could still play backed up custom maps (which exist thanks to dedicated modders hacking & extending SnapMap functionality).







  • Heya, I dig the walls of text sometimes! I also tend to bounce around a variety of games, so I like the idea of short notes about each. Until recently I was writing similar notes digitally as separate notepad files and littering them throughout my computer, but I’ve been trying to make a habit of using stuff like Zim or Joplin to keep them better organized. 😅

    Also right there with you on covering weird jank and “subpar” games, so thanks for writing about them!


  • Hey yeah, appreciate the detail in how you go about it! I’m kinda surprised by the responses saying they don’t tend to write anything until further in and/or completion, but it’s reassuring in a way, as that’s been my approach too for some time.

    I also dig that you try to engage with the “soul idea” as you call it of games. It resembles what I’ve read elsewhere of a reviewer trying to evaluate in part on whether a game achieved what it set out to do or not, which I thought was interesting.