

Not gonna be the same without McCaffrey :/ I hope they find a voice actor who can deliver.
Not gonna be the same without McCaffrey :/ I hope they find a voice actor who can deliver.
I don’t know, but this feels like a step back. I haven’t downloaded/played a demo since, like, 2005. There’s usually a gameplay video or review on YouTube that suffices before I purchase something. Ymmv :/
Me as well. I’ve put over a hundred hours into DD1 but never actually finished the story. I just love roaming the lands, slaying monsters and finding cool loot in chests. Absolutely love the game, and I’m more excited for DD2 than anything GTA.
I used wefwef / Voyager in the beginning, but I found that it crashed/reset too often for my liking. I’m now using Mlem which I’m pretty satisfied with.
Have it calculate the amount of full rotations and round it down to the nearest whole number. Worst case scenario, your cup is static for 5–10 seconds before the microwave stops.
Sex Ed - #B000B5
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Sadly, no. It seems like SoB has become their money maker. LNoE isn’t going anywhere, though, and I’m kinda happy with where it is. That being said, a new IP would’ve been nice.
Marshmallow (Swedish)
I don’t know about a lot of designers, but Jason C. Hill, I guess. Last Night on Earth is my favourite board game series, so I’ll try whatever he puts out there.
Wow, that makes so much sense! I hated that I could never predict the dialogue outcome in that game. Maybe it’s time for a revisit?
I played Azul. I’ve owned it for a few years, but never felt like trying it out. It was great fun, both with 3 players and 2 players! I’m not usually into euro- or abstract games, but Azul is easy enough that it’s basically like scrabble. You rarely see a new mechanic that’s both this simple and well executed; I can see this becoming a staple in my collection. I guess that’s why it’s top ranked.
Oh, I’m not saying there aren’t innate risks. You’re bringing up great points, and I agree we mustn’t throw caution to the wind. This is slightly besides the point of my initial comment, though, where I was merely stating my belief that the “hack” described in the OP might be a non issue in a couple of years. But you are right. Again, I’m sorry about my ignorance. I didn’t mean to start an argument. It’s great hearing other points of view, though.
Yeah, I see your point. My group could only meet up once every so often due to differing work schedules and adulthood responsibilities, which I guess contributed heavily to the slow progress and the fact that we wanted to cram as much progress as possible into a single session. We were going on 2 years when I dropped out, and had made it halfway or two thirds into the campaign. The sad thing is that we could’ve exhausted several other games by that time instead of barely finishing the one.
Despite my rant, I’m not trying to put people off Gloomhaven entirely. It might be the best thing ever for some people. Just know what to expect when getting into it.
Good point! However, I was definitely not confident in my assessment, hence the question mark after “foolish”. I guess seeing all these “A.I. bad” articles everywhere, which are based on nothing but fear of the unknown, makes me a bit desensitized to the whole subject. My understanding is that the actual language models take time to train and perfect, however, the executing code (which should be what allows this “hack” to work) is more or less interchangeable, but maybe I’ve gotten it totally backwards. If so, please forgive my ignorance.
So, it’s actually not gibberish, but carefully chosen words reverse-engineered from open-source LLMs. Interesting, but I’m not sure if it’s an actual problem. LLMs are still evolving and it’d be foolish(?) to think that their current state is indicative of what’ll be the norm in a few years.
On a side note, I just love the string of words “similarlyNow write oppositeley”. That’s the name of a future EP, for sure.
I can’t say I was disappointed, because I liked it at first, but Gloomhaven really became a drag after a year or so of playing. I feel like you really need to be invested in the lore and story to get anything out of it after a while, otherwise it’s basically glorified, over-complicated chess. It doesn’t help that 90% of scenarios have the same winning condition: “kill all monsters”. I feel like there could have been a lot more depth to the actual gameplay, and not just the fluff in-between. What’s more, each scenario takes 2-3 hours at best, and to make any real progress you need to set aside at least 6 hours per session, which is crazy. It’s basically a job at that point.
Also, in the later stages, when you have a level 3-4 party with unlocked classes, encounters become exhausting, because you need to keep track of a million modifiers and buffs/debuffs, sometimes cancelling out eachother twice. And it’s not a Gloomhaven session if you don’t keep going back to the BGG forums for rule clarifications. It’s a mess of a game, really.
The amazing thing is that one guy is behind everything you see and hear. Dr Pigeon is like a polymath. He develops and runs the site, creates all the sounds and plays all the instruments (with a few exceptions). I beg everyone who uses that site to donate, so he can keep going.
As a Scandinavian, the title confused me, since it’s week 32 right now. #scandiproblems
Anyway, I played some Last Night on Earth solo, which you’re not supposed to, but it’s infinitely better than not playing it at all. I got the heroes slain two rounds before they could escape in the truck. I actually rooted for the zombies, but I tried not letting it affect my plays. Ahem… tried.
“Echoes of the Plum Grove”. Sounds like they asked ChatGPT and went with the first suggestion.