

It really depends on how modular their codebase is. The Doom 1/2 modern ports they did in 2019 use Unity. But it’s actually still the original Doom underneath and just using Unity for input and output to make porting easier
It really depends on how modular their codebase is. The Doom 1/2 modern ports they did in 2019 use Unity. But it’s actually still the original Doom underneath and just using Unity for input and output to make porting easier
I think the issue is always going to be games. Who wants to make games targeting such a small userbase? Half of the Android games don’t even have good controller support (looking at you Genshin/Honkai)
I would continue to say don’t use RAID56. You can use RAID1, which will give you the sum of all your drives divided by 2 in usable space. As long you’re not matching say a 4TB and 2x1TB. It’s called RAID1, but really it writes all data to 2 separate drives, that’s why the 4TB and 2x1TB example you don’t have enough to write more than 2TB on separate drives. https://www.carfax.org.uk/btrfs-usage/ is a calculator you can play with
https://btrfs.readthedocs.io/en/latest/Status.html#block-group-profiles They still list RAID56 as unstable on the docs.