

As someone who knows very little about Scheme or Arabic, what are some aspects of this language that might be novel or interesting to someone with a background in mainstream languages?
As someone who knows very little about Scheme or Arabic, what are some aspects of this language that might be novel or interesting to someone with a background in mainstream languages?
That texture healing looks super nice. Is that something fonts can just do or does it require special editor support?
Out of curiosity, what is that spoilered book?
Do you care about modeling the cells? If not, you could represent each row with just a number. When X plays, add 1 to all the rows that include the position they played, and when O plays, subtract 1. If any row reaches +3 or -3, that player wins.
As for rotation/reflection invariance, that seems more like a math problem than a Rust problem.
Going by the example in the Github, it looks like a right-to-left Lisp with Arabic keywords. Does that fully describe the language or is there more to it than that?
I’d be interested in hearing about the parts that are more influenced by Arabic than Scheme. Are there any beyond the keyword language and writing direction? Like a new keyword that does something useful but has no equivalent in Scheme because the concept isn’t easily expressed by an English keyword?