• 5 Posts
  • 148 Comments
Joined 2 years ago
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Cake day: July 11th, 2023

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  • Really?

    Not that you have to give it another try or anything, but I definitely didn’t get it right away either. However, I think that it is one of those easy to learn hard to master type of mechanics that is worth the practice it takes to get better at it.

    Personally, I found the mechanics very fun and I think the game does a fantastic job of introducing new additions to the base mechanics, pretty much throughout the entirety of the game.

    For instance, when you first start out, you only have a swing, and this is to allow you to familiarize yourself with the momentum only, which sort of feels odd/different at first to most games (the fact that there is no way to jump (or another similar behavior) at the end of your swing is kind of different than what is typical for the genre I’d say). That being said, you get a swing boost mechanic to add on to this skill pretty early on which sort of fixes that deficit (and makes total sense functionality wise). The intentional design and slow introduction to new concepts is brilliantly done. (Every time you get a new mechanic the game gives you a zone to play through it in the form of a memory (read, tutorial))

    Towards the end of the game, the traversal capabilities are quite masterful. You get a retracting capability that is really amazing too.

    I’d recommend to stick with it, if you’re up for it.









  • I’d really prefer to order directly from the manufacturer whenever I can. Mainly because I prefer not to use Amazon anymore…

    Anyway, that controller looks fantastic! I may be looking at that one as a serious contender for the next upgrade, thank you for sharing. I really like the fact that the paddles are similar looking to the xbox pro controller ones. Those seem like really good quality, form, fit, and function.

    The switches, on the razr controller, are so good (in my opinion) that I really am not sure if I could go back. Lol. I’ve had other people not get it though, when I tried to show them how amazing they are… They just commented that they are noisy compared to normal buttons. Totally missed the point.

    I’d be super interested to see a review of the KK3 Max (mandatory eyeroll of solidarity).

    I really dislike the xbox gamebar. There are workarounds though. My currently preferred method is to disable the xbox gamebar, and then use joytokey to setup a hotkey for screenshots. I have steam setup to use (F12) as my hotkey to save uncompressed copies in a folder that I use for my background images on my desktop. :)

    Thanks for the good convo, and recommendation!




  • That’s a bummer that you can’t use both control types at the same time. I could definitely see the draw for the gyro (assist) aiming, that’s a neat concept. I don’t think I play enough FPS’s anymore to warrant taking the time to experiment, but it’s definitely good to know that the capability is there if I ever feel like giving it a try.

    So, it rumbles, but likely not using the full haptic capabilities. Somewhat disappointing but kind of expected considering the tech isn’t standard yet.

    Adaptive triggers functionality not working was kind of expected too. What can you do?

    I don’t really feel like I would have much of a use for the pad, as far as the capacitive touch capabilities go. I do think the button functionality of the touchpad would be useful to me though, as I always prefer to have a hardware screenshot button if possible when I’m using a controller.

    Thanks for the response.