Oh yeah, the Contracts games have decent game feel. Definitely not jank. They’ve been on CryEngine since Ghost Warrior 2, so they are modern enough I guess.
Oh yeah, the Contracts games have decent game feel. Definitely not jank. They’ve been on CryEngine since Ghost Warrior 2, so they are modern enough I guess.
I’d throw Sniper: Ghost Warrior in there too. (Different studio, similar generic title :P) They’re a bit like the Elite games but in first-person, and set in modern day/near future.
The spinoff games Sniper: Ghost Warrior: Contracts 1 and 2 are a bit more hitman style as well. (I got more into the Contracts games personally, as the story from the main series was kinda wack.) They’re shorter games overall but levels can get bloody difficult when your plans go inevitably wrong.
Receiver 2, my dude.
An awesomely weird firearm simulation/stealth game, with a storyline consisting of equal parts gun safety, mental health awareness, and cult reprogramming. Almost every function of the player weapon is a different key on the keyboard. Reloading a single magazine is like a 4-6 keystroke sequence. A suddenly jammed weapon is like being presented with a tiny puzzle to solve, while under fire from deadly turret drones. One shot from an enemy kills you. You can and will shoot yourself in the leg. There is fall damage. There is broken glass damage. You are not an action hero, you are a sentient range target. Every bullet matters.
Anyways, it’s very paced, tense as fuck, and a decent challenge. The voice acting and soundtrack are also lovely.
I have the opposite of this. I get songs stuck in my head all the time, and they fluctuate depending on which room of the house I’m in. If I go back to the kitchen to get something, I’ll hear the same song I had stuck in my head the last time I was in there. It’s completely useless.
I’d also put Still Wakes the Deep on that list.
If it was from the zoo… it would have PROPERTY OF THE ZOO STAMPED ON IT
Honestly, I think the best way to start would just be to record yourself with intent. Find a decent microphone, a quiet room (one with a lot of carpets and blankets, bedrooms are usually good) and some audio editing software, and go nuts. Listen to yourself on the playback, apply some dynamics and EQ to hear the difference between raw and post, and cut together a demo reel if you so desire.
Again I’m not a professional, and I use my voice acting as a component of my job rather than the job itself, but there are agencies just like for traditional actors that’ll get your name out there. A website with a portfolio helps. (I wish I had more answers for you, but I really don’t know :/)
My first professional voice work was adjacent to my marketing content creation job, I did voiceover for an internal sizzle reel for some kids’ toy line (funnily enough, doing my best Wayne June/Darkest Dungeon impression), so I kinda fell into it.
Damn dude… this guy was literally my inspiration for getting into voice acting. I’m not a professional by any means, but if I had never played DD and heard him doing his thing, it would have never even occurred to me to start using my own voice for VO or cartoons.
Hotel Artemis (2018) Caught this on Netflix a few years back, pretty decent ‘takes place in one night’ movie. Really good cast and a cool premise.
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“Great shit, kid! That was one in a million!”
Like biting into a candle