alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 11 个月前Morrowind modders continue to astound, add object physics with 'pure lua' to a 23-year old gamewww.pcgamer.comexternal-linkmessage-square65linkfedilinkarrow-up1430arrow-down10
arrow-up1430arrow-down1external-linkMorrowind modders continue to astound, add object physics with 'pure lua' to a 23-year old gamewww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 11 个月前message-square65linkfedilink
minus-squaregrue@lemmy.worldlinkfedilinkEnglisharrow-up6·11 个月前 I know they try to remain faithful to the original design, but I can’t help but wonder how hard it would be for the OpenMW devs I would love it if, after OpenMW hits 1.0, they set a new goal of feature parity with Skyrim (or Skywind).
minus-squareCrackedLinuxISO@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up3·11 个月前A post 1.0 goal is to be a general engine replacement for many Bethesda titles. OpenMW would be a platform for other projects to build OpenOblivion, OpenNewVegas, etc on.
I would love it if, after OpenMW hits 1.0, they set a new goal of feature parity with Skyrim (or Skywind).
A post 1.0 goal is to be a general engine replacement for many Bethesda titles. OpenMW would be a platform for other projects to build OpenOblivion, OpenNewVegas, etc on.