• the_q@lemmy.zip
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    7 days ago

    This is more exciting to me than the other hardware announcements. Linux on a phone that can have both a desktop mode and gaming right in my pocket? It’s the dream.

  • bitwolf@sh.itjust.works
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    7 days ago

    I will be really happy the day I can boot steam big picture on my Android/Linux phone and launch a steam game through fex/Proton

  • Midnitte@beehaw.org
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    7 days ago

    Definitely seems like a way for them to test ARM for potential Steam Deck 2 usage (for that “next generation performance/battery life” they want)

  • aeronmelon@lemmy.world
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    7 days ago

    Imagine taking an old phone out of the junk drawer and suddenly having another Steam Deck.

    Even really old smartphones would work as a portable retro console.

    • bassomitron@lemmy.world
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      7 days ago

      I have doubts that it would work well on the majority of older phones. I would think that the lack of a sizable memory pool would really be a hindrance to performance, let alone performing well for games. Hell, even on the Steam Deck, I have had to use Cryo tools to increase the page file to expand available memory in a couple of games to avoid crashing problems.

      As for retro gaming, there are countless emulators already available on Android that work quite well. I can even play PS2 games on my phone surprisingly well.

      • network_switch@lemmy.ml
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        7 days ago

        I play a good amount of games from my Steam library on my Android phone. A Snapdragon 8 elite phone. Pretty much things start becoming viable for old indie games on the Snapdragon 865 and then for bigger PS4 era PC games, 8 Gen 2 is about where it becomes viable. Then 8 Elite and Elite Gen 5 , solid performance but not great compatibility because of immature graphics drivers

        One thing is that small phone OLED displays look good at 540-720p. Real nice for games that support 21:9

        • bassomitron@lemmy.world
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          7 days ago

          Oh for sure, but I don’t think phones that have Snapdragon 865 or higher/equivalent aren’t exactly the norm for older phones people just have lying around in a drawer. Regardless, ARM support for SteamOS is great news, IMO. Really opens up a lot of possibilities for stronger phones.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    7 days ago

    I’ve been curious about how the Frame will handle games on the standalone side since the announcement and the discussion about the ARM compatibility layer has me wondering if, to play standalone, I would be expected to run the Meta version of games as Android apps and not, like, the actual PC versions on Steam I own running directly from the headset.

    • MentalEdge@sopuli.xyz
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      7 days ago

      AFAIK, yes, plus one more.

      It can use FEX to run x86 binaries, or use ARM binaries directly in steam for games that have them (games that support apple silicon macs, for example) and it can sideload apks meant for android, if the apk is actually standalone, and doesn’t have system dependencies that only exist on meta devices.

      The game Steam used to demo the standalone capability, was Hades. The x86 version running on a virtual display, after just installing it via steam.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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        6 days ago

        The game Valve used to demo the standalone capability, was Hades.

        I am aware; but I am specifically meaning VR games, not just PC games in general. And especially not something like Hades which I can’t imagine performing poorly even if emulated on a cheap smartphone. How well would it run Alyx? VRChat? Beat Saber?

      • notthebees@reddthat.com
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        7 days ago

        Apple silicon is weird. It uses 16k page files while most other things are set up for other files sizes.

      • mojofrododojo@lemmy.world
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        6 days ago

        It can use FEX to run x86 binaries, or use ARM binaries directly in steam for games that have them (games that support apple silicon macs, for example) and it can sideload apks meant for android, if the apk is actually standalone, and doesn’t have system dependencies that only exist on meta devices.

        I honestly wonder how much of this is just copied over from the functionality they wanted on the steamframe. because there it’s a great, potentially fantastic tool, where as on the steam machine it’s… interesting?

        • vithigar@lemmy.ca
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          6 days ago

          I’m not sure what you’re saying here. Copied over from where to what? The Frame is the only ARM device in the lineup. The Steam Machine is x86.

          • mojofrododojo@lemmy.world
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            6 days ago

            I may have misread but I thought they were going both directions: arm chips that could execute x86 stuff via proton, and, x86 (whatever amd solution ends up in the machine) reading the APK side.