• MurrayL@lemmy.world
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    3 months ago

    Written in 2020 but still an interesting read. I wonder what the author thinks of games that have released in the intervening years, like Manor Lords, Going Medieval, and Farthest Frontier?

  • it_depends_man@lemmy.world
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    3 months ago

    Pretty insightful. Key takeaways:

    1. linear growth didn’t really happen like that
    2. pre-planning would be good
    3. experience of tax collectors skimming the surplus, plus hazards of rural life.
    • lad@programming.dev
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      3 months ago

      Yeah, I thought life was hard but sustainable mostly, turns out one was always at risk of extinction:

      Medieval villagers were often living on the edge of subsistence. Agricultural surpluses were skimmed by the church and the feudal lords. Bad harvests, banditry, warfare and disease might decimate a village community at any time. For this very reason, the demography of many European villages remained relatively stable between the twelfth and the eighteenth century.

      • Aqarius@lemmy.world
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        3 months ago

        If I remember Devereaux, the village itself was set up to minimise that risk first and foremost, at the expense of optimisation for max yields. So, every year was around subsistence, never much above, but also never much lower.

      • leftzero@lemmy.dbzer0.com
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        3 months ago

        relatively stable between the twelfth and the eighteenth century

        Hm… wasn’t there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot…?

  • EarMaster@lemmy.world
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    3 months ago

    Well then I guess the Wolfenstein games aren’t historically accurate either…?

    What a shock!

  • humanspiral@lemmy.ca
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    3 months ago

    Default difficulty… Certain wiping out of every living being in your village, and failure. Conclusions in article are fairly poor as they are “games are already designed smartly, and there’s nothing that should be changed.”

    A good game concept would be to put the player as a “middle manager” with feudal lord as the client. The mission is how to best oppress the villagers in order to graduate to better employment: managing a bigger city.